Commit Graph

206 Commits

Author SHA1 Message Date
Foxar f4421b659d Added: Seabed model/code. 2020-12-08 16:48:43 +01:00
h4570 a017c3a3b6 added color blending for draw() 2020-12-08 15:59:24 +01:00
Foxar 220caba84a Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue. 2020-12-08 15:30:48 +01:00
Michał Mostowik 921b482e61 Merge pull request #3 from h4570/develop
Develop pull
2020-12-08 14:54:12 +01:00
Foxar 45edf7aedb Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame. 2020-12-08 14:42:43 +01:00
Sandro Sobczyński d9b5f8a4aa Merge pull request #42 from Foxar/master
Dolphin sample: Controls adjusted, collectibles float up on pickup, camera adjusted.
2020-12-08 14:24:02 +01:00
Michał Mostowik 4557485cab Fixed datatype typos in dolphin.cpp 2020-12-08 14:20:00 +01:00
Foxar 582b42c29e Changed: Optimization from code review PR #42 2020-12-08 13:36:13 +01:00
Sandro Sobczyński 6e1c94a112 Merge pull request #47 from h4570/samples/floors
Floors sample rework
2020-12-08 08:15:52 +01:00
Michał Mostowik 62cff819ff Merge pull request #45 from h4570/doc/audio
Audio: Added small comment to loadADPCM().
2020-12-07 23:51:13 +01:00
Michał Mostowik 729bcff954 Merge pull request #43 from h4570/feature/ambient-color
Renderer: added setAmbientLight() and setWorldColor()
2020-12-07 23:50:41 +01:00
h4570 8a0f5f7b84 refactor #2 2020-12-07 22:14:36 +01:00
h4570 5787b6a920 refactor #1 2020-12-07 22:11:21 +01:00
h4570 6d9b93998a changed paths 2020-12-07 22:05:06 +01:00
h4570 96fe7c380e added reward 2020-12-07 21:51:48 +01:00
h4570 11a92c32ee audio changes 2020-12-07 21:51:44 +01:00
h4570 87ae4b0507 added info banner 2020-12-07 21:20:08 +01:00
h4570 ad855a13d2 Merge branch 'develop' into samples/floors 2020-12-07 21:09:39 +01:00
h4570 14b688c6cb Merge branch 'feature/ambient-color' into develop 2020-12-07 21:06:07 +01:00
h4570 0474fc07a5 doc: usefull tip for loadADPCM() 2020-12-07 21:05:46 +01:00
h4570 e00e677d1e fixed naming convention 2020-12-07 21:04:38 +01:00
h4570 3284c5a598 added setAmbientLight(), setWorldColor() 2020-12-07 21:02:06 +01:00
h4570 dd49fc165e lot of changes in floors 2020-12-07 20:47:41 +01:00
Foxar 83dce5cb92 Changed: Slowed player rotation speed. 2020-12-07 20:09:17 +01:00
Foxar 32422b87eb Added: Collectibles now rotate, float up before disapeparing after being picked up. 2020-12-07 20:08:11 +01:00
Foxar 6292c27c50 Added: Camera automatically shifts to an angle from behind the player. 2020-12-07 19:30:07 +01:00
h4570 4b158781af fixed var type bug 2020-12-07 17:31:37 +01:00
h4570 cad2623649 Merge branch 'feature/sprite-modes' into samples/floors 2020-12-07 17:27:18 +01:00
h4570 d94f51623c Merge branch 'feature/texture-inline' into samples/floors 2020-12-07 17:27:14 +01:00
Michał Mostowik 18f3398687 Merge pull request #40 from h4570/feature/texture-inline
Marked texture getters as inline
2020-12-07 17:23:28 +01:00
Michał Mostowik 1c3edb3887 Merge pull request #38 from h4570/feature/sprite-modes
Sprite modes (stretch/repeat)
2020-12-07 17:23:06 +01:00
h4570 5fb6858678 marked getters as inline 2020-12-07 17:19:34 +01:00
h4570 8a1bc254c5 added sprite modes (stretch/repeat) 2020-12-07 17:18:43 +01:00
Foxar 0423e484a5 Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup. 2020-12-07 14:28:56 +01:00
Michał Mostowik ed6c20e5df Merge pull request #2 from h4570/develop
Develop pull
2020-12-07 13:37:02 +01:00
Michał Mostowik f95794c181 Merge pull request #36 from h4570/hotfix/vector3
Fixed sqrt() VU0 calcs on real PS2
2020-12-07 00:41:34 +01:00
Michał Mostowik 9f4f6f4b18 Merge pull request #34 from h4570/bugfix/path3-lighting
Fixed path3 lighting on real PS2
2020-12-07 00:40:26 +01:00
h4570 fbbb41580c decreased vol 2020-12-06 21:20:24 +01:00
h4570 d15cdecd97 Merge branch 'bugfix/path3-lighting' into samples/floors 2020-12-06 20:36:24 +01:00
h4570 8b9ea4696e Merge branch 'hotfix/vector3' into samples/floors 2020-12-06 20:36:17 +01:00
h4570 9fb2cb385a Merge branch 'samples-floors-lighting-fix' into samples/floors 2020-12-06 20:36:11 +01:00
h4570 97c9a5cd90 fixed var initializing 2020-12-06 20:36:04 +01:00
h4570 f080a97dc5 fixes for real ps2 (vwaitq), and cosmetic changes 2020-12-06 20:25:52 +01:00
h4570 55cee63ace fixed path3 lighting on real ps2 2020-12-06 20:20:08 +01:00
Sandro Sobczyński 69d4cf81ec Merge pull request #33 from h4570/feature/vector3
Vector3::distanceTo() - marked as const
2020-12-06 17:05:53 +01:00
h4570 bcad6f7941 added ui, enemy, sounds, fixed anims 2020-12-06 16:41:40 +01:00
h4570 94e4f8ea3a fixed camera movement speed 2020-12-06 16:40:13 +01:00
h4570 d0017f26f1 marked distanceTo as const 2020-12-06 16:38:51 +01:00
Foxar 9a94d93747 Merge pull request #30 from h4570/bugfix/2d-sprite-size
Fixed rendering for non square 2D sprites
2020-12-06 08:24:37 +01:00
h4570 67a10cb724 Added tex max check 2020-12-06 00:13:37 +01:00