Commit Graph

423 Commits

Author SHA1 Message Date
Michał Mostowik 24bab8464a Merge pull request #3 from Foxar/develop
Foxar develop->Foxar master-> PR #58 h4570/tyra
2020-12-10 17:59:09 +01:00
Foxar 4bee938106 PR Review: Memory de-allocation, misc. fixes. 2020-12-10 17:49:53 +01:00
Michał Mostowik 86c48eeca4 Merge pull request #2 from Foxar/master
PR Review, removing commented line
2020-12-10 17:43:36 +01:00
Michał Mostowik 97151ffc78 PR Review, removing commented line 2020-12-10 17:37:44 +01:00
Michał Mostowik bc44f598c1 Merge pull request #1 from Foxar/master
Master to develop
2020-12-10 16:35:09 +01:00
Foxar 5129d53b27 Added: Missing mine class files. 2020-12-10 16:32:01 +01:00
Foxar 1539aa4108 Merge branch 'master' of https://github.com/Foxar/tyra
I really freaked last pr up so here's a merge to fix it
2020-12-10 16:31:12 +01:00
Sandro Sobczyński 083c041973 Merge pull request #56 from Foxar/master
Added: Sea mines, healing by collectibles, game over screen
2020-12-10 14:46:35 +01:00
Foxar 0c0512b37f Added: Game over screen 2020-12-10 14:38:12 +01:00
Foxar e7aa4d13cc Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start. 2020-12-10 13:52:45 +01:00
Foxar 1c9351e5e9 Added: Sea mines, when fully implemented, will explode and take lifes from player. 2020-12-10 12:52:54 +01:00
Foxar f86a1bf190 Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing. 2020-12-09 14:27:40 +01:00
Michał Mostowik 36a637e5e6 Merge pull request #54 from h4570/hotfix/texture-size-vars
Texture: Fixed var type bug
2020-12-08 21:41:14 +01:00
Foxar c4fc52b043 Added: Sprites representing lifes player has left, and life variable. 2020-12-08 19:27:30 +01:00
Foxar 70efbcad46 Merge branch 'master' of https://github.com/Foxar/tyra 2020-12-08 19:24:22 +01:00
Michał Mostowik db635c09ea Merge pull request #4 from h4570/develop
Develop pull
2020-12-08 19:24:02 +01:00
Michał Mostowik edf5bd1e55 Merge pull request #50 from h4570/hotfix/draw-mesh-color
Add mesh color blending to draw()
2020-12-08 16:50:43 +01:00
Foxar f4421b659d Added: Seabed model/code. 2020-12-08 16:48:43 +01:00
h4570 a017c3a3b6 added color blending for draw() 2020-12-08 15:59:24 +01:00
Foxar 220caba84a Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue. 2020-12-08 15:30:48 +01:00
Michał Mostowik 921b482e61 Merge pull request #3 from h4570/develop
Develop pull
2020-12-08 14:54:12 +01:00
Foxar 45edf7aedb Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame. 2020-12-08 14:42:43 +01:00
Sandro Sobczyński d9b5f8a4aa Merge pull request #42 from Foxar/master
Dolphin sample: Controls adjusted, collectibles float up on pickup, camera adjusted.
2020-12-08 14:24:02 +01:00
Michał Mostowik 4557485cab Fixed datatype typos in dolphin.cpp 2020-12-08 14:20:00 +01:00
Foxar 582b42c29e Changed: Optimization from code review PR #42 2020-12-08 13:36:13 +01:00
Sandro Sobczyński 6e1c94a112 Merge pull request #47 from h4570/samples/floors
Floors sample rework
2020-12-08 08:15:52 +01:00
Michał Mostowik 62cff819ff Merge pull request #45 from h4570/doc/audio
Audio: Added small comment to loadADPCM().
2020-12-07 23:51:13 +01:00
Michał Mostowik 729bcff954 Merge pull request #43 from h4570/feature/ambient-color
Renderer: added setAmbientLight() and setWorldColor()
2020-12-07 23:50:41 +01:00
h4570 8a0f5f7b84 refactor #2 2020-12-07 22:14:36 +01:00
h4570 5787b6a920 refactor #1 2020-12-07 22:11:21 +01:00
h4570 6d9b93998a changed paths 2020-12-07 22:05:06 +01:00
h4570 96fe7c380e added reward 2020-12-07 21:51:48 +01:00
h4570 11a92c32ee audio changes 2020-12-07 21:51:44 +01:00
h4570 87ae4b0507 added info banner 2020-12-07 21:20:08 +01:00
h4570 ad855a13d2 Merge branch 'develop' into samples/floors 2020-12-07 21:09:39 +01:00
h4570 14b688c6cb Merge branch 'feature/ambient-color' into develop 2020-12-07 21:06:07 +01:00
h4570 0474fc07a5 doc: usefull tip for loadADPCM() 2020-12-07 21:05:46 +01:00
h4570 e00e677d1e fixed naming convention 2020-12-07 21:04:38 +01:00
h4570 3284c5a598 added setAmbientLight(), setWorldColor() 2020-12-07 21:02:06 +01:00
h4570 dd49fc165e lot of changes in floors 2020-12-07 20:47:41 +01:00
Foxar 83dce5cb92 Changed: Slowed player rotation speed. 2020-12-07 20:09:17 +01:00
Foxar 32422b87eb Added: Collectibles now rotate, float up before disapeparing after being picked up. 2020-12-07 20:08:11 +01:00
Foxar 6292c27c50 Added: Camera automatically shifts to an angle from behind the player. 2020-12-07 19:30:07 +01:00
h4570 4b158781af fixed var type bug 2020-12-07 17:31:37 +01:00
h4570 cad2623649 Merge branch 'feature/sprite-modes' into samples/floors 2020-12-07 17:27:18 +01:00
h4570 d94f51623c Merge branch 'feature/texture-inline' into samples/floors 2020-12-07 17:27:14 +01:00
Michał Mostowik 18f3398687 Merge pull request #40 from h4570/feature/texture-inline
Marked texture getters as inline
2020-12-07 17:23:28 +01:00
Michał Mostowik 1c3edb3887 Merge pull request #38 from h4570/feature/sprite-modes
Sprite modes (stretch/repeat)
2020-12-07 17:23:06 +01:00
h4570 5fb6858678 marked getters as inline 2020-12-07 17:19:34 +01:00
h4570 8a1bc254c5 added sprite modes (stretch/repeat) 2020-12-07 17:18:43 +01:00