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RuiFPB/tyra-linux
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284 Commits 1 Branch 11 Tags
35fc8aea7345b095994c07128b6a1e06a4cd1831
Commit Graph

9 Commits

Author SHA1 Message Date
h4570 ea0d47e09c cleanup & changed water logic 2020-12-27 19:49:36 +01:00
Foxar e7aa4d13cc Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start. 2020-12-10 13:52:45 +01:00
Foxar 1c9351e5e9 Added: Sea mines, when fully implemented, will explode and take lifes from player. 2020-12-10 12:52:54 +01:00
Foxar f86a1bf190 Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing. 2020-12-09 14:27:40 +01:00
Foxar c4fc52b043 Added: Sprites representing lifes player has left, and life variable. 2020-12-08 19:27:30 +01:00
Foxar f4421b659d Added: Seabed model/code. 2020-12-08 16:48:43 +01:00
Foxar 45edf7aedb Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame. 2020-12-08 14:42:43 +01:00
Foxar c0ab97585c Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps. 2020-12-05 22:04:38 +01:00
Foxar b48d342adf Included the missing dolphin.cpp and hpp files. 2020-12-04 00:20:43 +01:00
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