h4570
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ea0d47e09c
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cleanup & changed water logic
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2020-12-27 19:49:36 +01:00 |
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Foxar
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e7aa4d13cc
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Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start.
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2020-12-10 13:52:45 +01:00 |
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Foxar
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1c9351e5e9
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Added: Sea mines, when fully implemented, will explode and take lifes from player.
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2020-12-10 12:52:54 +01:00 |
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Foxar
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f86a1bf190
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Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing.
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2020-12-09 14:27:40 +01:00 |
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Foxar
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c4fc52b043
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Added: Sprites representing lifes player has left, and life variable.
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2020-12-08 19:27:30 +01:00 |
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Foxar
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f4421b659d
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Added: Seabed model/code.
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2020-12-08 16:48:43 +01:00 |
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Foxar
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45edf7aedb
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Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame.
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2020-12-08 14:42:43 +01:00 |
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Foxar
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c0ab97585c
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Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps.
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2020-12-05 22:04:38 +01:00 |
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Foxar
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b48d342adf
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Included the missing dolphin.cpp and hpp files.
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2020-12-04 00:20:43 +01:00 |
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