h4570
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a017c3a3b6
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added color blending for draw()
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2020-12-08 15:59:24 +01:00 |
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Foxar
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220caba84a
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Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue.
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2020-12-08 15:30:48 +01:00 |
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Michał Mostowik
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921b482e61
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Merge pull request #3 from h4570/develop
Develop pull
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2020-12-08 14:54:12 +01:00 |
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Foxar
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45edf7aedb
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Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame.
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2020-12-08 14:42:43 +01:00 |
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Sandro Sobczyński
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d9b5f8a4aa
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Merge pull request #42 from Foxar/master
Dolphin sample: Controls adjusted, collectibles float up on pickup, camera adjusted.
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2020-12-08 14:24:02 +01:00 |
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Michał Mostowik
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4557485cab
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Fixed datatype typos in dolphin.cpp
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2020-12-08 14:20:00 +01:00 |
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Foxar
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582b42c29e
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Changed: Optimization from code review PR #42
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2020-12-08 13:36:13 +01:00 |
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Sandro Sobczyński
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6e1c94a112
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Merge pull request #47 from h4570/samples/floors
Floors sample rework
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2020-12-08 08:15:52 +01:00 |
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Michał Mostowik
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62cff819ff
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Merge pull request #45 from h4570/doc/audio
Audio: Added small comment to loadADPCM().
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2020-12-07 23:51:13 +01:00 |
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Michał Mostowik
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729bcff954
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Merge pull request #43 from h4570/feature/ambient-color
Renderer: added setAmbientLight() and setWorldColor()
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2020-12-07 23:50:41 +01:00 |
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h4570
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8a0f5f7b84
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refactor #2
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2020-12-07 22:14:36 +01:00 |
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h4570
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5787b6a920
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refactor #1
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2020-12-07 22:11:21 +01:00 |
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h4570
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6d9b93998a
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changed paths
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2020-12-07 22:05:06 +01:00 |
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h4570
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96fe7c380e
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added reward
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2020-12-07 21:51:48 +01:00 |
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h4570
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11a92c32ee
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audio changes
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2020-12-07 21:51:44 +01:00 |
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h4570
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87ae4b0507
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added info banner
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2020-12-07 21:20:08 +01:00 |
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h4570
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ad855a13d2
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Merge branch 'develop' into samples/floors
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2020-12-07 21:09:39 +01:00 |
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h4570
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14b688c6cb
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Merge branch 'feature/ambient-color' into develop
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2020-12-07 21:06:07 +01:00 |
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h4570
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0474fc07a5
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doc: usefull tip for loadADPCM()
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2020-12-07 21:05:46 +01:00 |
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h4570
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e00e677d1e
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fixed naming convention
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2020-12-07 21:04:38 +01:00 |
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h4570
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3284c5a598
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added setAmbientLight(), setWorldColor()
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2020-12-07 21:02:06 +01:00 |
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h4570
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dd49fc165e
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lot of changes in floors
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2020-12-07 20:47:41 +01:00 |
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Foxar
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83dce5cb92
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Changed: Slowed player rotation speed.
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2020-12-07 20:09:17 +01:00 |
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Foxar
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32422b87eb
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Added: Collectibles now rotate, float up before disapeparing after being picked up.
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2020-12-07 20:08:11 +01:00 |
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Foxar
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6292c27c50
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Added: Camera automatically shifts to an angle from behind the player.
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2020-12-07 19:30:07 +01:00 |
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h4570
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4b158781af
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fixed var type bug
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2020-12-07 17:31:37 +01:00 |
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h4570
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cad2623649
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Merge branch 'feature/sprite-modes' into samples/floors
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2020-12-07 17:27:18 +01:00 |
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h4570
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d94f51623c
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Merge branch 'feature/texture-inline' into samples/floors
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2020-12-07 17:27:14 +01:00 |
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Michał Mostowik
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18f3398687
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Merge pull request #40 from h4570/feature/texture-inline
Marked texture getters as inline
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2020-12-07 17:23:28 +01:00 |
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Michał Mostowik
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1c3edb3887
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Merge pull request #38 from h4570/feature/sprite-modes
Sprite modes (stretch/repeat)
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2020-12-07 17:23:06 +01:00 |
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h4570
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5fb6858678
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marked getters as inline
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2020-12-07 17:19:34 +01:00 |
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h4570
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8a1bc254c5
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added sprite modes (stretch/repeat)
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2020-12-07 17:18:43 +01:00 |
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Foxar
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0423e484a5
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Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup.
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2020-12-07 14:28:56 +01:00 |
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Michał Mostowik
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ed6c20e5df
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Merge pull request #2 from h4570/develop
Develop pull
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2020-12-07 13:37:02 +01:00 |
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Michał Mostowik
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f95794c181
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Merge pull request #36 from h4570/hotfix/vector3
Fixed sqrt() VU0 calcs on real PS2
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2020-12-07 00:41:34 +01:00 |
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Michał Mostowik
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9f4f6f4b18
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Merge pull request #34 from h4570/bugfix/path3-lighting
Fixed path3 lighting on real PS2
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2020-12-07 00:40:26 +01:00 |
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h4570
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fbbb41580c
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decreased vol
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2020-12-06 21:20:24 +01:00 |
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h4570
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d15cdecd97
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Merge branch 'bugfix/path3-lighting' into samples/floors
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2020-12-06 20:36:24 +01:00 |
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h4570
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8b9ea4696e
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Merge branch 'hotfix/vector3' into samples/floors
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2020-12-06 20:36:17 +01:00 |
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h4570
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9fb2cb385a
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Merge branch 'samples-floors-lighting-fix' into samples/floors
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2020-12-06 20:36:11 +01:00 |
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h4570
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97c9a5cd90
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fixed var initializing
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2020-12-06 20:36:04 +01:00 |
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h4570
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f080a97dc5
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fixes for real ps2 (vwaitq), and cosmetic changes
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2020-12-06 20:25:52 +01:00 |
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h4570
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55cee63ace
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fixed path3 lighting on real ps2
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2020-12-06 20:20:08 +01:00 |
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Sandro Sobczyński
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69d4cf81ec
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Merge pull request #33 from h4570/feature/vector3
Vector3::distanceTo() - marked as const
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2020-12-06 17:05:53 +01:00 |
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h4570
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bcad6f7941
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added ui, enemy, sounds, fixed anims
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2020-12-06 16:41:40 +01:00 |
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h4570
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94e4f8ea3a
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fixed camera movement speed
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2020-12-06 16:40:13 +01:00 |
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h4570
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d0017f26f1
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marked distanceTo as const
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2020-12-06 16:38:51 +01:00 |
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Foxar
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9a94d93747
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Merge pull request #30 from h4570/bugfix/2d-sprite-size
Fixed rendering for non square 2D sprites
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2020-12-06 08:24:37 +01:00 |
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h4570
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67a10cb724
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Added tex max check
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2020-12-06 00:13:37 +01:00 |
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h4570
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b8552330bd
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fixed rendering for non square sprites
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2020-12-06 00:00:35 +01:00 |
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