Foxar
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6292c27c50
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Added: Camera automatically shifts to an angle from behind the player.
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2020-12-07 19:30:07 +01:00 |
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Foxar
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0423e484a5
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Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup.
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2020-12-07 14:28:56 +01:00 |
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Michał Mostowik
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ed6c20e5df
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Merge pull request #2 from h4570/develop
Develop pull
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2020-12-07 13:37:02 +01:00 |
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h4570
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fbbb41580c
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decreased vol
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2020-12-06 21:20:24 +01:00 |
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h4570
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9fb2cb385a
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Merge branch 'samples-floors-lighting-fix' into samples/floors
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2020-12-06 20:36:11 +01:00 |
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h4570
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97c9a5cd90
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fixed var initializing
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2020-12-06 20:36:04 +01:00 |
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h4570
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bcad6f7941
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added ui, enemy, sounds, fixed anims
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2020-12-06 16:41:40 +01:00 |
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h4570
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94e4f8ea3a
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fixed camera movement speed
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2020-12-06 16:40:13 +01:00 |
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Foxar
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c0ab97585c
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Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps.
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2020-12-05 22:04:38 +01:00 |
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Sandro Sobczyński
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d61396866d
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Add .gitignore for dolphin sample
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2020-12-05 21:54:03 +01:00 |
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Foxar
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b547de9cbb
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Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh.
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2020-12-04 16:50:25 +01:00 |
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Foxar
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82361e4619
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Merge pull request #5 from Foxar/master
Included the missing dolphin.cpp and hpp files.
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2020-12-04 00:21:57 +01:00 |
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Foxar
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b48d342adf
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Included the missing dolphin.cpp and hpp files.
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2020-12-04 00:20:43 +01:00 |
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Sandro Sobczyński
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db23acddd7
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Merge pull request #4 from Foxar/master
Added: Dolphin sample [WIP]
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2020-12-03 20:29:43 +01:00 |
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Foxar
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17ef6b9fbc
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Revert "Switched audio filenames to available binaries"
This reverts commit 51702d5ef7.
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2020-12-03 20:25:13 +01:00 |
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Foxar
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bae834e599
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Added water mesh, jumping animation, skybox and diving.
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2020-12-03 18:33:20 +01:00 |
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h4570
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a6f8bb9b36
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removed ari sample
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2020-12-02 21:40:40 +01:00 |
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Foxar
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940271fe8c
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Merge remote-tracking branch 'upstream/master'
zero
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2020-12-02 20:59:09 +01:00 |
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Foxar
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7e676916a0
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Added new sample dolphin.
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2020-12-02 20:54:19 +01:00 |
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h4570
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56e1d7d5d8
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refactored gitignores
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2020-12-01 19:43:44 +01:00 |
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h4570
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389a5ee608
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mesh_texture -> texture
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2020-12-01 19:27:55 +01:00 |
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h4570
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ade89bbdd1
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fixed addByMesh()
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2020-12-01 19:18:57 +01:00 |
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h4570
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ca7846f60b
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refactored makefiles
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2020-12-01 19:18:40 +01:00 |
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h4570
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510199164c
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added 2d png support
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2020-12-01 17:26:10 +01:00 |
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Foxar
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51702d5ef7
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Switched audio filenames to available binaries
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2020-12-01 17:21:07 +01:00 |
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h4570
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7d2f354085
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added test 2d rectangle to renderer
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2020-11-29 13:37:30 +01:00 |
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h4570
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756f69d160
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fixed packet size
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2020-11-22 13:11:41 +01:00 |
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h4570
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82cab6f78b
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refactored to match latest libpacket2 api
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2020-11-21 13:59:56 +01:00 |
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h4570
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5e811b78cd
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minor fixes
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2020-11-20 22:34:24 +01:00 |
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h4570
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6b821afd86
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fixes to match latest libpacket2 commit
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2020-11-20 20:26:19 +01:00 |
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h4570
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d2ce2eb7b2
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migrated vu1 upload_prog into spacket
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2020-11-17 12:58:13 +01:00 |
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h4570
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00c171d6b9
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migrated gif_sender to spacket
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2020-11-16 23:15:07 +01:00 |
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Sandro Sobczyński
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6c82beb383
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fixed floors sample
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2020-11-12 19:09:57 +01:00 |
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Sandro Sobczyński
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fb0df1537e
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wip - file_service
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2020-11-12 18:24:02 +01:00 |
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Sandro Sobczyński
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f3a1bcb47d
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added adpcm support
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2020-11-10 19:31:30 +01:00 |
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Sandro Sobczyński
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ac7a04b669
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Merge branch 'feature/audio-adpcm'
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2020-11-10 12:31:45 +01:00 |
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Sandro Sobczyński
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a3a6150ecb
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adpcm support
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2020-11-10 12:31:31 +01:00 |
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Sandro Sobczyński
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3b5fb1b670
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fixing rendering issue on real PS2
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2020-11-08 21:50:06 +01:00 |
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Sandro Sobczyński
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3dc304b829
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wip audio #1
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2020-11-08 10:06:41 +01:00 |
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Sandro Sobczyński
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b11df0262e
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camera refactor
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2020-11-05 14:53:42 +01:00 |
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Sandro Sobczyński
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eba254f13b
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removed unitcircle pos from camera base
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2020-11-05 14:41:08 +01:00 |
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Sandro Sobczyński
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1868b714bc
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increased floors count, added gaps
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2020-11-04 22:47:03 +01:00 |
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Sandro Sobczyński
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1757ef67dc
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moved floors audio logic from audio class
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2020-11-04 22:33:16 +01:00 |
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Sandro Sobczyński
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efe34c677d
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fixed backface culling (mesh rotation)
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2020-11-04 22:02:09 +01:00 |
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Sandro Sobczyński
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ef16f1dbe2
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added enable/disable vsync
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2020-11-04 16:03:53 +01:00 |
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Sandro Sobczyński
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02560f2d6f
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fixed frustum culling, static game class
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2020-11-04 13:20:58 +01:00 |
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Sandro Sobczyński
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5399b1744f
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static game #1
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2020-11-03 21:49:16 +01:00 |
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Sandro Sobczyński
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b75b2d6e4f
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fixed floors sample
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2020-11-03 16:44:39 +01:00 |
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Sandro Sobczyński
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5aa2a9bdb5
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optimized rendering, fixed dff
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2020-11-02 23:09:55 +01:00 |
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Sandro Sobczyński
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06a440243a
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found fopen() bug, implemented workaroung
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2020-11-02 15:57:36 +01:00 |
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