Commit Graph

116 Commits

Author SHA1 Message Date
Foxar 83dce5cb92 Changed: Slowed player rotation speed. 2020-12-07 20:09:17 +01:00
Foxar 32422b87eb Added: Collectibles now rotate, float up before disapeparing after being picked up. 2020-12-07 20:08:11 +01:00
Foxar 6292c27c50 Added: Camera automatically shifts to an angle from behind the player. 2020-12-07 19:30:07 +01:00
Foxar 0423e484a5 Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup. 2020-12-07 14:28:56 +01:00
Michał Mostowik ed6c20e5df Merge pull request #2 from h4570/develop
Develop pull
2020-12-07 13:37:02 +01:00
h4570 fbbb41580c decreased vol 2020-12-06 21:20:24 +01:00
h4570 9fb2cb385a Merge branch 'samples-floors-lighting-fix' into samples/floors 2020-12-06 20:36:11 +01:00
h4570 97c9a5cd90 fixed var initializing 2020-12-06 20:36:04 +01:00
h4570 bcad6f7941 added ui, enemy, sounds, fixed anims 2020-12-06 16:41:40 +01:00
h4570 94e4f8ea3a fixed camera movement speed 2020-12-06 16:40:13 +01:00
Foxar c0ab97585c Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps. 2020-12-05 22:04:38 +01:00
Sandro Sobczyński d61396866d Add .gitignore for dolphin sample 2020-12-05 21:54:03 +01:00
Foxar b547de9cbb Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh. 2020-12-04 16:50:25 +01:00
Foxar 82361e4619 Merge pull request #5 from Foxar/master
Included the missing dolphin.cpp and hpp files.
2020-12-04 00:21:57 +01:00
Foxar b48d342adf Included the missing dolphin.cpp and hpp files. 2020-12-04 00:20:43 +01:00
Sandro Sobczyński db23acddd7 Merge pull request #4 from Foxar/master
Added: Dolphin sample [WIP]
2020-12-03 20:29:43 +01:00
Foxar 17ef6b9fbc Revert "Switched audio filenames to available binaries"
This reverts commit 51702d5ef7.
2020-12-03 20:25:13 +01:00
Foxar bae834e599 Added water mesh, jumping animation, skybox and diving. 2020-12-03 18:33:20 +01:00
h4570 a6f8bb9b36 removed ari sample 2020-12-02 21:40:40 +01:00
Foxar 940271fe8c Merge remote-tracking branch 'upstream/master'
zero
2020-12-02 20:59:09 +01:00
Foxar 7e676916a0 Added new sample dolphin. 2020-12-02 20:54:19 +01:00
h4570 56e1d7d5d8 refactored gitignores 2020-12-01 19:43:44 +01:00
h4570 389a5ee608 mesh_texture -> texture 2020-12-01 19:27:55 +01:00
h4570 ade89bbdd1 fixed addByMesh() 2020-12-01 19:18:57 +01:00
h4570 ca7846f60b refactored makefiles 2020-12-01 19:18:40 +01:00
h4570 510199164c added 2d png support 2020-12-01 17:26:10 +01:00
Foxar 51702d5ef7 Switched audio filenames to available binaries 2020-12-01 17:21:07 +01:00
h4570 7d2f354085 added test 2d rectangle to renderer 2020-11-29 13:37:30 +01:00
h4570 756f69d160 fixed packet size 2020-11-22 13:11:41 +01:00
h4570 82cab6f78b refactored to match latest libpacket2 api 2020-11-21 13:59:56 +01:00
h4570 5e811b78cd minor fixes 2020-11-20 22:34:24 +01:00
h4570 6b821afd86 fixes to match latest libpacket2 commit 2020-11-20 20:26:19 +01:00
h4570 d2ce2eb7b2 migrated vu1 upload_prog into spacket 2020-11-17 12:58:13 +01:00
h4570 00c171d6b9 migrated gif_sender to spacket 2020-11-16 23:15:07 +01:00
Sandro Sobczyński 6c82beb383 fixed floors sample 2020-11-12 19:09:57 +01:00
Sandro Sobczyński fb0df1537e wip - file_service 2020-11-12 18:24:02 +01:00
Sandro Sobczyński f3a1bcb47d added adpcm support 2020-11-10 19:31:30 +01:00
Sandro Sobczyński ac7a04b669 Merge branch 'feature/audio-adpcm' 2020-11-10 12:31:45 +01:00
Sandro Sobczyński a3a6150ecb adpcm support 2020-11-10 12:31:31 +01:00
Sandro Sobczyński 3b5fb1b670 fixing rendering issue on real PS2 2020-11-08 21:50:06 +01:00
Sandro Sobczyński 3dc304b829 wip audio #1 2020-11-08 10:06:41 +01:00
Sandro Sobczyński b11df0262e camera refactor 2020-11-05 14:53:42 +01:00
Sandro Sobczyński eba254f13b removed unitcircle pos from camera base 2020-11-05 14:41:08 +01:00
Sandro Sobczyński 1868b714bc increased floors count, added gaps 2020-11-04 22:47:03 +01:00
Sandro Sobczyński 1757ef67dc moved floors audio logic from audio class 2020-11-04 22:33:16 +01:00
Sandro Sobczyński efe34c677d fixed backface culling (mesh rotation) 2020-11-04 22:02:09 +01:00
Sandro Sobczyński ef16f1dbe2 added enable/disable vsync 2020-11-04 16:03:53 +01:00
Sandro Sobczyński 02560f2d6f fixed frustum culling, static game class 2020-11-04 13:20:58 +01:00
Sandro Sobczyński 5399b1744f static game #1 2020-11-03 21:49:16 +01:00
Sandro Sobczyński b75b2d6e4f fixed floors sample 2020-11-03 16:44:39 +01:00