h4570
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dd8499abad
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fixed PRINT_LOG in samples
Signed-off-by: h4570 <sandro.sobczynski@gmail.com>
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2021-05-28 19:30:45 +02:00 |
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h4570
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bc41afdf89
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gcc porting - successful compilation
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2021-01-12 19:34:30 +01:00 |
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h4570
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6e09741d19
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refactored texturelink, loadFrom(), mesh color
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2020-12-28 14:19:51 +01:00 |
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h4570
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e987089df0
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fixed floors bug
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2020-12-27 13:39:44 +01:00 |
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h4570
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7f9f86d7c3
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added draw() in array mode
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2020-12-26 13:31:43 +01:00 |
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h4570
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5787b6a920
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refactor #1
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2020-12-07 22:11:21 +01:00 |
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h4570
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6d9b93998a
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changed paths
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2020-12-07 22:05:06 +01:00 |
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h4570
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11a92c32ee
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audio changes
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2020-12-07 21:51:44 +01:00 |
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h4570
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dd49fc165e
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lot of changes in floors
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2020-12-07 20:47:41 +01:00 |
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h4570
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9fb2cb385a
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Merge branch 'samples-floors-lighting-fix' into samples/floors
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2020-12-06 20:36:11 +01:00 |
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h4570
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97c9a5cd90
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fixed var initializing
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2020-12-06 20:36:04 +01:00 |
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h4570
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bcad6f7941
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added ui, enemy, sounds, fixed anims
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2020-12-06 16:41:40 +01:00 |
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Sandro Sobczyński
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1868b714bc
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increased floors count, added gaps
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2020-11-04 22:47:03 +01:00 |
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Sandro Sobczyński
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02560f2d6f
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fixed frustum culling, static game class
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2020-11-04 13:20:58 +01:00 |
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Sandro Sobczyński
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5399b1744f
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static game #1
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2020-11-03 21:49:16 +01:00 |
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Sandro Sobczyński
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b75b2d6e4f
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fixed floors sample
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2020-11-03 16:44:39 +01:00 |
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Sandro Sobczyński
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68eb496e11
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moved from h4570/tyra
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2020-10-28 09:16:49 +01:00 |
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