h4570
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d0c2dfcaa3
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disabled file service
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2020-12-26 17:29:07 +01:00 |
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h4570
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7f9f86d7c3
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added draw() in array mode
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2020-12-26 13:31:43 +01:00 |
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h4570
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b4fe16dccc
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added manual calcs of model-view-proj matrix
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2020-12-24 12:45:09 +01:00 |
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h4570
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5787b6a920
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refactor #1
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2020-12-07 22:11:21 +01:00 |
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h4570
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6d9b93998a
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changed paths
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2020-12-07 22:05:06 +01:00 |
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h4570
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dd49fc165e
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lot of changes in floors
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2020-12-07 20:47:41 +01:00 |
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h4570
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fbbb41580c
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decreased vol
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2020-12-06 21:20:24 +01:00 |
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h4570
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bcad6f7941
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added ui, enemy, sounds, fixed anims
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2020-12-06 16:41:40 +01:00 |
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h4570
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ade89bbdd1
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fixed addByMesh()
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2020-12-01 19:18:57 +01:00 |
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h4570
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756f69d160
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fixed packet size
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2020-11-22 13:11:41 +01:00 |
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h4570
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5e811b78cd
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minor fixes
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2020-11-20 22:34:24 +01:00 |
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Sandro Sobczyński
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6c82beb383
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fixed floors sample
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2020-11-12 19:09:57 +01:00 |
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Sandro Sobczyński
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1868b714bc
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increased floors count, added gaps
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2020-11-04 22:47:03 +01:00 |
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Sandro Sobczyński
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1757ef67dc
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moved floors audio logic from audio class
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2020-11-04 22:33:16 +01:00 |
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Sandro Sobczyński
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02560f2d6f
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fixed frustum culling, static game class
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2020-11-04 13:20:58 +01:00 |
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Sandro Sobczyński
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5399b1744f
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static game #1
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2020-11-03 21:49:16 +01:00 |
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Sandro Sobczyński
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b75b2d6e4f
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fixed floors sample
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2020-11-03 16:44:39 +01:00 |
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Sandro Sobczyński
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68eb496e11
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moved from h4570/tyra
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2020-10-28 09:16:49 +01:00 |
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