h4570
|
5c375dd24f
|
finish 8 tutorial
|
2022-08-24 18:51:46 +02:00 |
|
h4570
|
b5147bba3a
|
bbox fixes
|
2022-08-24 00:05:45 +02:00 |
|
h4570
|
989d2702e8
|
finished tutorial 7
|
2022-08-23 22:31:07 +02:00 |
|
h4570
|
9f831c7a6f
|
finished 5 tutorial
|
2022-08-23 22:18:53 +02:00 |
|
h4570
|
3bbf3202ac
|
tutorial templates
|
2022-08-23 09:57:34 +02:00 |
|
h4570
|
d469e78747
|
tutorial 04
|
2022-08-22 23:23:51 +02:00 |
|
h4570
|
4fa65fc535
|
overloads, tutorial 04 init
|
2022-08-21 19:44:47 +02:00 |
|
h4570
|
409ee294eb
|
finished tutorial 03
|
2022-08-21 16:40:26 +02:00 |
|
h4570
|
4303cc2c97
|
add tutorial 2 comments
|
2022-08-20 21:44:00 +02:00 |
|
h4570
|
b4b48ae479
|
tutorial 1 and 2
|
2022-08-20 18:53:27 +02:00 |
|
h4570
|
d251df8704
|
irx, nullptr, threading patch
|
2022-08-20 16:38:44 +02:00 |
|
h4570
|
57767eee72
|
demo finish
|
2022-08-20 00:34:43 +02:00 |
|
h4570
|
405d5afd35
|
demo update
|
2022-08-20 00:10:07 +02:00 |
|
h4570
|
8eb01d34da
|
ray bugfix
|
2022-08-19 20:19:05 +02:00 |
|
h4570
|
1456a79135
|
uncommented code
|
2022-08-18 23:55:23 +02:00 |
|
h4570
|
3817eadc14
|
render reorder
|
2022-08-18 23:09:35 +02:00 |
|
h4570
|
385849e3b2
|
fixed problem with compiler overoptimization
|
2022-08-18 23:06:07 +02:00 |
|
h4570
|
1ba2cb55b7
|
frustum check refactor
|
2022-08-18 09:51:13 +02:00 |
|
h4570
|
b9cde6346f
|
roadmap update
|
2022-08-17 21:03:30 +02:00 |
|
h4570
|
a464fac9dc
|
add hotfix
|
2022-08-17 13:37:54 +02:00 |
|
h4570
|
36098c9b62
|
add asm version of vec4 divide
|
2022-08-17 13:25:51 +02:00 |
|
h4570
|
2e41332dca
|
small cleanup
|
2022-08-17 01:02:57 +02:00 |
|
h4570
|
fea2398699
|
utility functions
|
2022-08-17 00:19:23 +02:00 |
|
h4570
|
4fb0ab3b6c
|
memory leak hotfix
|
2022-08-15 10:58:17 +02:00 |
|
h4570
|
2c3055c5a2
|
fixed typo in assert
|
2022-08-15 01:38:28 +02:00 |
|
h4570
|
60e3804c15
|
initial drawLine()
|
2022-08-15 01:37:24 +02:00 |
|
h4570
|
3af2493068
|
cleanup in vec4
|
2022-08-15 01:36:43 +02:00 |
|
Sandro Sobczyński
|
ae0d5c52fd
|
Merge pull request #124 from Wellinator/tyrav2-develop
refactor: improves ray box collision accuracy
|
2022-08-14 22:39:38 +02:00 |
|
Wellinator
|
83f07f4789
|
refactor: apply std min/max
|
2022-08-14 17:37:55 -03:00 |
|
Wellinator
|
0d15d0c7c8
|
feat: add vec4 division operator
|
2022-08-14 17:23:47 -03:00 |
|
Wellinator
|
0558dd7612
|
fix: MIN MAX definitions;
refactor: reduce t variables to Vec4
|
2022-08-14 17:20:33 -03:00 |
|
Wellinator
|
7a4ca89b14
|
refactor: implroves ray box collision accuracy
|
2022-08-14 16:52:06 -03:00 |
|
h4570
|
74c684fff8
|
mockup of utility functions
|
2022-08-14 21:07:16 +02:00 |
|
h4570
|
d0085e834e
|
add getNormalized()
|
2022-08-14 20:59:59 +02:00 |
|
h4570
|
26596fa2c3
|
add basic shoot on enemy
|
2022-08-14 20:48:10 +02:00 |
|
h4570
|
37257b253a
|
fix bbox const
|
2022-08-14 20:34:02 +02:00 |
|
h4570
|
d5261dbb0c
|
change distance to output distance pointer
|
2022-08-14 20:29:56 +02:00 |
|
h4570
|
156973714b
|
added missing const
|
2022-08-14 20:26:41 +02:00 |
|
h4570
|
65f40091db
|
shoot action in demo
|
2022-08-14 20:20:56 +02:00 |
|
h4570
|
6e5b75e39b
|
add print to ray
|
2022-08-14 20:20:03 +02:00 |
|
h4570
|
5c2ae9770e
|
demo headers refactor
|
2022-08-14 20:11:57 +02:00 |
|
h4570
|
7ef0e73543
|
ray class api change
|
2022-08-14 20:01:49 +02:00 |
|
h4570
|
a78f430a6e
|
add ship
|
2022-08-14 19:41:44 +02:00 |
|
h4570
|
b8aa40cba8
|
increased spammer count for stapip
|
2022-08-14 18:58:49 +02:00 |
|
h4570
|
58f45833fe
|
fix typo in macro
|
2022-08-14 18:37:44 +02:00 |
|
h4570
|
03eaf726ed
|
z buffer fix for minecraft pipeline
|
2022-08-14 18:18:41 +02:00 |
|
h4570
|
15391a81e0
|
z test patch
|
2022-08-14 18:05:57 +02:00 |
|
h4570
|
a9c91db594
|
change Ka to Kd in obj loader
|
2022-08-13 00:17:41 +02:00 |
|
h4570
|
8829bf3035
|
10 enemies in demo
|
2022-08-12 23:40:26 +02:00 |
|
h4570
|
2054dba4ec
|
change enemy to monster
|
2022-08-12 12:04:52 +02:00 |
|