h4570
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d251df8704
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irx, nullptr, threading patch
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2022-08-20 16:38:44 +02:00 |
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h4570
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405d5afd35
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demo update
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2022-08-20 00:10:07 +02:00 |
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h4570
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3817eadc14
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render reorder
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2022-08-18 23:09:35 +02:00 |
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h4570
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385849e3b2
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fixed problem with compiler overoptimization
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2022-08-18 23:06:07 +02:00 |
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h4570
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1ba2cb55b7
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frustum check refactor
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2022-08-18 09:51:13 +02:00 |
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h4570
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36098c9b62
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add asm version of vec4 divide
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2022-08-17 13:25:51 +02:00 |
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h4570
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2e41332dca
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small cleanup
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2022-08-17 01:02:57 +02:00 |
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h4570
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fea2398699
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utility functions
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2022-08-17 00:19:23 +02:00 |
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h4570
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60e3804c15
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initial drawLine()
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2022-08-15 01:37:24 +02:00 |
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h4570
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3af2493068
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cleanup in vec4
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2022-08-15 01:36:43 +02:00 |
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Wellinator
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0d15d0c7c8
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feat: add vec4 division operator
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2022-08-14 17:23:47 -03:00 |
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h4570
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74c684fff8
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mockup of utility functions
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2022-08-14 21:07:16 +02:00 |
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h4570
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d0085e834e
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add getNormalized()
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2022-08-14 20:59:59 +02:00 |
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h4570
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37257b253a
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fix bbox const
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2022-08-14 20:34:02 +02:00 |
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h4570
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d5261dbb0c
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change distance to output distance pointer
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2022-08-14 20:29:56 +02:00 |
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h4570
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156973714b
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added missing const
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2022-08-14 20:26:41 +02:00 |
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h4570
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6e5b75e39b
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add print to ray
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2022-08-14 20:20:03 +02:00 |
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h4570
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7ef0e73543
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ray class api change
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2022-08-14 20:01:49 +02:00 |
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h4570
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a78f430a6e
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add ship
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2022-08-14 19:41:44 +02:00 |
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h4570
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03eaf726ed
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z buffer fix for minecraft pipeline
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2022-08-14 18:18:41 +02:00 |
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h4570
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15391a81e0
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z test patch
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2022-08-14 18:05:57 +02:00 |
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h4570
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8829bf3035
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10 enemies in demo
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2022-08-12 23:40:26 +02:00 |
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h4570
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00216da1cd
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minor audio fixes
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2022-08-11 23:46:02 +02:00 |
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h4570
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472ab5c2ad
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audio rework
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2022-08-11 23:18:50 +02:00 |
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h4570
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74c642bd83
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minor fixes
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2022-08-11 20:39:04 +02:00 |
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h4570
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b6ffc11be3
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cleanup
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2022-08-11 10:20:35 +02:00 |
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h4570
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5f5f28b3fb
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skip not used materials
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2022-08-10 22:43:10 +02:00 |
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h4570
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0a2d19b2d0
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mesh refactor 3
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2022-08-10 21:58:32 +02:00 |
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h4570
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10e0f52d44
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math classes refactor
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2022-08-10 20:51:19 +02:00 |
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h4570
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0df43e5a08
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m4x4 identity
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2022-08-10 19:22:59 +02:00 |
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h4570
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5cc5862810
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obj options
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2022-08-10 19:00:57 +02:00 |
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h4570
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a0898e7b4c
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mesh refactor 2
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2022-08-10 17:57:42 +02:00 |
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h4570
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725c17f9d4
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stapip patch
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2022-08-10 17:46:07 +02:00 |
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h4570
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2dad96d396
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mesh patch 1
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2022-08-09 23:12:09 +02:00 |
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h4570
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a3e4ee8496
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obj loader refactor
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2022-08-08 21:37:51 +02:00 |
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h4570
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153ebb52a5
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mesh builder v2
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2022-08-03 20:31:19 +02:00 |
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h4570
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689c8132d1
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minor mesh refactor
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2022-08-03 19:23:55 +02:00 |
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h4570
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82e5e87822
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mcpip changes
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2022-08-03 18:35:00 +02:00 |
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h4570
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0a024e745f
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renderer cleanup, demo changes
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2022-08-03 10:37:27 +02:00 |
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h4570
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da958cb094
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ztest option
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2022-08-02 18:36:08 +02:00 |
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h4570
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5aae7cff7e
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demo skybox
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2022-08-02 13:20:12 +02:00 |
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h4570
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cdadb932b7
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clip comments
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2022-08-01 18:37:49 +02:00 |
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h4570
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34b2956c08
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demo buggy heightmap
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2022-08-01 10:04:21 +02:00 |
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h4570
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47c323ec9e
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clip comments
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2022-07-31 20:01:34 +02:00 |
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h4570
|
b94ef8c416
|
demo player movement
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2022-07-31 17:37:48 +02:00 |
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h4570
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12dd72f15e
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demo map and weapon
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2022-07-31 16:24:46 +02:00 |
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h4570
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bc1ac1b4a3
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lod, prim refactor
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2022-07-30 23:51:22 +02:00 |
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h4570
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927c10e82a
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deallocate pipeline in renderer on pipeline destroy
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2022-07-30 18:17:48 +02:00 |
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h4570
|
1bdb33e1a6
|
demo map
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2022-07-30 17:00:22 +02:00 |
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h4570
|
b7b32fb35a
|
demo 1
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2022-07-30 14:48:59 +02:00 |
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