Commit Graph

98 Commits

Author SHA1 Message Date
h4570 ea0d47e09c cleanup & changed water logic 2020-12-27 19:49:36 +01:00
h4570 1d7730504b fixed sync between processors 2020-12-27 19:09:50 +01:00
h4570 c7fe915174 fixed volume 2020-12-27 13:41:32 +01:00
h4570 e987089df0 fixed floors bug 2020-12-27 13:39:44 +01:00
h4570 d0c2dfcaa3 disabled file service 2020-12-26 17:29:07 +01:00
h4570 7f9f86d7c3 added draw() in array mode 2020-12-26 13:31:43 +01:00
h4570 91772a905c cleanup 2020-12-26 13:31:30 +01:00
h4570 b4fe16dccc added manual calcs of model-view-proj matrix 2020-12-24 12:45:09 +01:00
h4570 e39c8c5de8 changes to match latest matrix/vector3 api 2020-12-24 10:34:56 +01:00
Foxar ae3dd737e5 Changed: Multiple const additions. 2020-12-21 20:28:26 +01:00
Foxar 4bee938106 PR Review: Memory de-allocation, misc. fixes. 2020-12-10 17:49:53 +01:00
Michał Mostowik 97151ffc78 PR Review, removing commented line 2020-12-10 17:37:44 +01:00
Foxar 5129d53b27 Added: Missing mine class files. 2020-12-10 16:32:01 +01:00
Foxar 0c0512b37f Added: Game over screen 2020-12-10 14:38:12 +01:00
Foxar e7aa4d13cc Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start. 2020-12-10 13:52:45 +01:00
Foxar 1c9351e5e9 Added: Sea mines, when fully implemented, will explode and take lifes from player. 2020-12-10 12:52:54 +01:00
Foxar f86a1bf190 Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing. 2020-12-09 14:27:40 +01:00
Foxar c4fc52b043 Added: Sprites representing lifes player has left, and life variable. 2020-12-08 19:27:30 +01:00
Foxar f4421b659d Added: Seabed model/code. 2020-12-08 16:48:43 +01:00
Foxar 220caba84a Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue. 2020-12-08 15:30:48 +01:00
Michał Mostowik 921b482e61 Merge pull request #3 from h4570/develop
Develop pull
2020-12-08 14:54:12 +01:00
Foxar 45edf7aedb Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame. 2020-12-08 14:42:43 +01:00
Sandro Sobczyński d9b5f8a4aa Merge pull request #42 from Foxar/master
Dolphin sample: Controls adjusted, collectibles float up on pickup, camera adjusted.
2020-12-08 14:24:02 +01:00
Michał Mostowik 4557485cab Fixed datatype typos in dolphin.cpp 2020-12-08 14:20:00 +01:00
Foxar 582b42c29e Changed: Optimization from code review PR #42 2020-12-08 13:36:13 +01:00
h4570 8a0f5f7b84 refactor #2 2020-12-07 22:14:36 +01:00
h4570 5787b6a920 refactor #1 2020-12-07 22:11:21 +01:00
h4570 6d9b93998a changed paths 2020-12-07 22:05:06 +01:00
h4570 96fe7c380e added reward 2020-12-07 21:51:48 +01:00
h4570 11a92c32ee audio changes 2020-12-07 21:51:44 +01:00
h4570 87ae4b0507 added info banner 2020-12-07 21:20:08 +01:00
h4570 dd49fc165e lot of changes in floors 2020-12-07 20:47:41 +01:00
Foxar 83dce5cb92 Changed: Slowed player rotation speed. 2020-12-07 20:09:17 +01:00
Foxar 32422b87eb Added: Collectibles now rotate, float up before disapeparing after being picked up. 2020-12-07 20:08:11 +01:00
Foxar 6292c27c50 Added: Camera automatically shifts to an angle from behind the player. 2020-12-07 19:30:07 +01:00
Foxar 0423e484a5 Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup. 2020-12-07 14:28:56 +01:00
Michał Mostowik ed6c20e5df Merge pull request #2 from h4570/develop
Develop pull
2020-12-07 13:37:02 +01:00
h4570 fbbb41580c decreased vol 2020-12-06 21:20:24 +01:00
h4570 9fb2cb385a Merge branch 'samples-floors-lighting-fix' into samples/floors 2020-12-06 20:36:11 +01:00
h4570 97c9a5cd90 fixed var initializing 2020-12-06 20:36:04 +01:00
h4570 bcad6f7941 added ui, enemy, sounds, fixed anims 2020-12-06 16:41:40 +01:00
h4570 94e4f8ea3a fixed camera movement speed 2020-12-06 16:40:13 +01:00
Foxar c0ab97585c Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps. 2020-12-05 22:04:38 +01:00
Sandro Sobczyński d61396866d Add .gitignore for dolphin sample 2020-12-05 21:54:03 +01:00
Foxar b547de9cbb Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh. 2020-12-04 16:50:25 +01:00
Foxar 82361e4619 Merge pull request #5 from Foxar/master
Included the missing dolphin.cpp and hpp files.
2020-12-04 00:21:57 +01:00
Foxar b48d342adf Included the missing dolphin.cpp and hpp files. 2020-12-04 00:20:43 +01:00
Sandro Sobczyński db23acddd7 Merge pull request #4 from Foxar/master
Added: Dolphin sample [WIP]
2020-12-03 20:29:43 +01:00
Foxar 17ef6b9fbc Revert "Switched audio filenames to available binaries"
This reverts commit 51702d5ef7.
2020-12-03 20:25:13 +01:00
Foxar bae834e599 Added water mesh, jumping animation, skybox and diving. 2020-12-03 18:33:20 +01:00