h4570
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ea0d47e09c
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cleanup & changed water logic
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2020-12-27 19:49:36 +01:00 |
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h4570
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1d7730504b
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fixed sync between processors
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2020-12-27 19:09:50 +01:00 |
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h4570
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c7fe915174
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fixed volume
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2020-12-27 13:41:32 +01:00 |
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h4570
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e987089df0
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fixed floors bug
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2020-12-27 13:39:44 +01:00 |
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h4570
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d0c2dfcaa3
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disabled file service
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2020-12-26 17:29:07 +01:00 |
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h4570
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7f9f86d7c3
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added draw() in array mode
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2020-12-26 13:31:43 +01:00 |
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h4570
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91772a905c
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cleanup
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2020-12-26 13:31:30 +01:00 |
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h4570
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b4fe16dccc
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added manual calcs of model-view-proj matrix
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2020-12-24 12:45:09 +01:00 |
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h4570
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e39c8c5de8
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changes to match latest matrix/vector3 api
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2020-12-24 10:34:56 +01:00 |
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Foxar
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ae3dd737e5
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Changed: Multiple const additions.
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2020-12-21 20:28:26 +01:00 |
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Foxar
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4bee938106
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PR Review: Memory de-allocation, misc. fixes.
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2020-12-10 17:49:53 +01:00 |
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Michał Mostowik
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97151ffc78
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PR Review, removing commented line
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2020-12-10 17:37:44 +01:00 |
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Foxar
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5129d53b27
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Added: Missing mine class files.
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2020-12-10 16:32:01 +01:00 |
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Foxar
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0c0512b37f
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Added: Game over screen
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2020-12-10 14:38:12 +01:00 |
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Foxar
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e7aa4d13cc
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Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start.
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2020-12-10 13:52:45 +01:00 |
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Foxar
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1c9351e5e9
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Added: Sea mines, when fully implemented, will explode and take lifes from player.
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2020-12-10 12:52:54 +01:00 |
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Foxar
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f86a1bf190
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Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing.
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2020-12-09 14:27:40 +01:00 |
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Foxar
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c4fc52b043
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Added: Sprites representing lifes player has left, and life variable.
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2020-12-08 19:27:30 +01:00 |
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Foxar
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f4421b659d
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Added: Seabed model/code.
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2020-12-08 16:48:43 +01:00 |
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Foxar
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220caba84a
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Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue.
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2020-12-08 15:30:48 +01:00 |
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Michał Mostowik
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921b482e61
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Merge pull request #3 from h4570/develop
Develop pull
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2020-12-08 14:54:12 +01:00 |
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Foxar
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45edf7aedb
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Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame.
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2020-12-08 14:42:43 +01:00 |
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Sandro Sobczyński
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d9b5f8a4aa
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Merge pull request #42 from Foxar/master
Dolphin sample: Controls adjusted, collectibles float up on pickup, camera adjusted.
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2020-12-08 14:24:02 +01:00 |
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Michał Mostowik
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4557485cab
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Fixed datatype typos in dolphin.cpp
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2020-12-08 14:20:00 +01:00 |
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Foxar
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582b42c29e
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Changed: Optimization from code review PR #42
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2020-12-08 13:36:13 +01:00 |
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h4570
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8a0f5f7b84
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refactor #2
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2020-12-07 22:14:36 +01:00 |
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h4570
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5787b6a920
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refactor #1
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2020-12-07 22:11:21 +01:00 |
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h4570
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6d9b93998a
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changed paths
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2020-12-07 22:05:06 +01:00 |
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h4570
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96fe7c380e
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added reward
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2020-12-07 21:51:48 +01:00 |
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h4570
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11a92c32ee
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audio changes
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2020-12-07 21:51:44 +01:00 |
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h4570
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87ae4b0507
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added info banner
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2020-12-07 21:20:08 +01:00 |
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h4570
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dd49fc165e
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lot of changes in floors
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2020-12-07 20:47:41 +01:00 |
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Foxar
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83dce5cb92
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Changed: Slowed player rotation speed.
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2020-12-07 20:09:17 +01:00 |
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Foxar
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32422b87eb
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Added: Collectibles now rotate, float up before disapeparing after being picked up.
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2020-12-07 20:08:11 +01:00 |
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Foxar
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6292c27c50
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Added: Camera automatically shifts to an angle from behind the player.
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2020-12-07 19:30:07 +01:00 |
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Foxar
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0423e484a5
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Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup.
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2020-12-07 14:28:56 +01:00 |
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Michał Mostowik
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ed6c20e5df
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Merge pull request #2 from h4570/develop
Develop pull
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2020-12-07 13:37:02 +01:00 |
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h4570
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fbbb41580c
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decreased vol
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2020-12-06 21:20:24 +01:00 |
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h4570
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9fb2cb385a
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Merge branch 'samples-floors-lighting-fix' into samples/floors
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2020-12-06 20:36:11 +01:00 |
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h4570
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97c9a5cd90
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fixed var initializing
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2020-12-06 20:36:04 +01:00 |
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h4570
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bcad6f7941
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added ui, enemy, sounds, fixed anims
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2020-12-06 16:41:40 +01:00 |
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h4570
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94e4f8ea3a
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fixed camera movement speed
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2020-12-06 16:40:13 +01:00 |
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Foxar
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c0ab97585c
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Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps.
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2020-12-05 22:04:38 +01:00 |
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Sandro Sobczyński
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d61396866d
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Add .gitignore for dolphin sample
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2020-12-05 21:54:03 +01:00 |
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Foxar
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b547de9cbb
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Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh.
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2020-12-04 16:50:25 +01:00 |
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Foxar
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82361e4619
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Merge pull request #5 from Foxar/master
Included the missing dolphin.cpp and hpp files.
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2020-12-04 00:21:57 +01:00 |
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Foxar
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b48d342adf
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Included the missing dolphin.cpp and hpp files.
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2020-12-04 00:20:43 +01:00 |
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Sandro Sobczyński
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db23acddd7
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Merge pull request #4 from Foxar/master
Added: Dolphin sample [WIP]
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2020-12-03 20:29:43 +01:00 |
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Foxar
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17ef6b9fbc
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Revert "Switched audio filenames to available binaries"
This reverts commit 51702d5ef7.
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2020-12-03 20:25:13 +01:00 |
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Foxar
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bae834e599
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Added water mesh, jumping animation, skybox and diving.
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2020-12-03 18:33:20 +01:00 |
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