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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1e396fb1a3 | |||
| 2b5839a4a8 | |||
| 0810f12949 |
+1
-2
@@ -31,8 +31,7 @@ RUN make
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# Download VCL
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RUN mkdir -p /temp/vcl
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WORKDIR "/temp/vcl"
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RUN wget http://apgcglz.cluster028.hosting.ovh.net/tyra/vcl.zip
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RUN unzip vcl.zip
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RUN wget https://github.com/h4570/tyra/raw/master/assets/vcl
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# ------------------------------------------------------------------------------
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@@ -68,7 +68,7 @@ Decision was simple - I need to create an engine which will handle 3D file loadi
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* 07 - [Code](https://github.com/h4570/tyra/tree/master/tutorials/07-lighting) - Static lightmap and dynamic directional lights
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* 08 - [Code](https://github.com/h4570/tyra/tree/master/tutorials/08-skybox-debug) - Skybox and debug rendering
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* 09 - [Code](https://github.com/h4570/tyra/tree/master/tutorials/09-manual-mode) - Manual rendering (a'la OpenGL)
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* 10 - [Code](https://github.com/h4570/tyra/tree/master/tutorials/10-sprite=sheet) - Sprite sheet (font)
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* 10 - [Code](https://github.com/h4570/tyra/tree/master/tutorials/10-sprite-sheet) - Sprite sheet (font)
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* 11 - [Code](https://github.com/h4570/tyra/tree/master/tutorials/11-texture-region-repeat) - Texture repeating
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* Demo game - [Code](https://github.com/h4570/tyra/tree/master/demo)
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---
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