Commit Graph

  • 3dd51607f0 refactored viewproj matrix calcs a bit h4570 2020-12-12 14:12:30 +01:00
  • b7618c014a Merge pull request #59 from h4570/feature/math-matrix Sandro Sobczyński 2020-12-12 14:11:54 +01:00
  • 8256efa7c8 switched zbuffer to 24bit mode h4570 2020-12-12 14:10:50 +01:00
  • ac36012545 added some matrix/math funcs h4570 2020-12-12 14:07:23 +01:00
  • 968718a549 Merge pull request #58 from Foxar/master Sandro Sobczyński 2020-12-10 18:01:19 +01:00
  • 24bab8464a Merge pull request #3 from Foxar/develop Michał Mostowik 2020-12-10 17:59:09 +01:00
  • 4bee938106 PR Review: Memory de-allocation, misc. fixes. Foxar 2020-12-10 17:49:53 +01:00
  • 86c48eeca4 Merge pull request #2 from Foxar/master Michał Mostowik 2020-12-10 17:43:36 +01:00
  • 97151ffc78 PR Review, removing commented line Michał Mostowik 2020-12-10 17:37:44 +01:00
  • bc44f598c1 Merge pull request #1 from Foxar/master Michał Mostowik 2020-12-10 16:35:09 +01:00
  • 5129d53b27 Added: Missing mine class files. Foxar 2020-12-10 16:32:01 +01:00
  • 1539aa4108 Merge branch 'master' of https://github.com/Foxar/tyra I really freaked last pr up so here's a merge to fix it Foxar 2020-12-10 16:31:12 +01:00
  • 083c041973 Merge pull request #56 from Foxar/master Sandro Sobczyński 2020-12-10 14:46:35 +01:00
  • 0c0512b37f Added: Game over screen Foxar 2020-12-10 14:38:12 +01:00
  • e7aa4d13cc Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start. Foxar 2020-12-10 13:52:45 +01:00
  • 1c9351e5e9 Added: Sea mines, when fully implemented, will explode and take lifes from player. Foxar 2020-12-10 12:52:54 +01:00
  • f86a1bf190 Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing. Foxar 2020-12-09 14:27:40 +01:00
  • 36a637e5e6 Merge pull request #54 from h4570/hotfix/texture-size-vars Michał Mostowik 2020-12-08 21:41:14 +01:00
  • c4fc52b043 Added: Sprites representing lifes player has left, and life variable. Foxar 2020-12-08 19:27:30 +01:00
  • 70efbcad46 Merge branch 'master' of https://github.com/Foxar/tyra Foxar 2020-12-08 19:24:22 +01:00
  • db635c09ea Merge pull request #4 from h4570/develop Michał Mostowik 2020-12-08 19:24:02 +01:00
  • edf5bd1e55 Merge pull request #50 from h4570/hotfix/draw-mesh-color Michał Mostowik 2020-12-08 16:50:43 +01:00
  • f4421b659d Added: Seabed model/code. Foxar 2020-12-08 16:48:43 +01:00
  • a017c3a3b6 added color blending for draw() h4570 2020-12-08 15:59:24 +01:00
  • 220caba84a Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue. Foxar 2020-12-08 15:30:48 +01:00
  • 921b482e61 Merge pull request #3 from h4570/develop Michał Mostowik 2020-12-08 14:54:12 +01:00
  • 45edf7aedb Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame. Foxar 2020-12-08 14:42:43 +01:00
  • d9b5f8a4aa Merge pull request #42 from Foxar/master Sandro Sobczyński 2020-12-08 14:24:02 +01:00
  • 4557485cab Fixed datatype typos in dolphin.cpp Michał Mostowik 2020-12-08 14:20:00 +01:00
  • 582b42c29e Changed: Optimization from code review PR #42 Foxar 2020-12-08 13:36:13 +01:00
  • 6e1c94a112 Merge pull request #47 from h4570/samples/floors Sandro Sobczyński 2020-12-08 08:15:52 +01:00
  • 62cff819ff Merge pull request #45 from h4570/doc/audio Michał Mostowik 2020-12-07 23:51:13 +01:00
  • 729bcff954 Merge pull request #43 from h4570/feature/ambient-color Michał Mostowik 2020-12-07 23:50:41 +01:00
  • 8a0f5f7b84 refactor #2 h4570 2020-12-07 22:14:36 +01:00
  • 5787b6a920 refactor #1 h4570 2020-12-07 22:11:21 +01:00
  • 6d9b93998a changed paths h4570 2020-12-07 22:05:06 +01:00
  • 96fe7c380e added reward h4570 2020-12-07 21:51:48 +01:00
  • 11a92c32ee audio changes h4570 2020-12-07 21:51:44 +01:00
  • 87ae4b0507 added info banner h4570 2020-12-07 21:20:08 +01:00
  • ad855a13d2 Merge branch 'develop' into samples/floors h4570 2020-12-07 21:09:39 +01:00
  • 14b688c6cb Merge branch 'feature/ambient-color' into develop h4570 2020-12-07 21:06:07 +01:00
  • 0474fc07a5 doc: usefull tip for loadADPCM() h4570 2020-12-07 21:05:46 +01:00
  • e00e677d1e fixed naming convention h4570 2020-12-07 21:04:38 +01:00
  • 3284c5a598 added setAmbientLight(), setWorldColor() h4570 2020-12-07 21:02:06 +01:00
  • dd49fc165e lot of changes in floors h4570 2020-12-07 20:47:41 +01:00
  • 83dce5cb92 Changed: Slowed player rotation speed. Foxar 2020-12-07 20:09:17 +01:00
  • 32422b87eb Added: Collectibles now rotate, float up before disapeparing after being picked up. Foxar 2020-12-07 20:08:11 +01:00
  • 6292c27c50 Added: Camera automatically shifts to an angle from behind the player. Foxar 2020-12-07 19:30:07 +01:00
  • 4b158781af fixed var type bug h4570 2020-12-07 17:31:37 +01:00
  • cad2623649 Merge branch 'feature/sprite-modes' into samples/floors h4570 2020-12-07 17:27:18 +01:00
  • d94f51623c Merge branch 'feature/texture-inline' into samples/floors h4570 2020-12-07 17:27:14 +01:00
  • 18f3398687 Merge pull request #40 from h4570/feature/texture-inline Michał Mostowik 2020-12-07 17:23:28 +01:00
  • 1c3edb3887 Merge pull request #38 from h4570/feature/sprite-modes Michał Mostowik 2020-12-07 17:23:06 +01:00
  • 5fb6858678 marked getters as inline h4570 2020-12-07 17:19:34 +01:00
  • 8a1bc254c5 added sprite modes (stretch/repeat) h4570 2020-12-07 17:18:43 +01:00
  • 0423e484a5 Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup. Foxar 2020-12-07 14:28:56 +01:00
  • ed6c20e5df Merge pull request #2 from h4570/develop Michał Mostowik 2020-12-07 13:37:02 +01:00
  • f95794c181 Merge pull request #36 from h4570/hotfix/vector3 Michał Mostowik 2020-12-07 00:41:34 +01:00
  • 9f4f6f4b18 Merge pull request #34 from h4570/bugfix/path3-lighting Michał Mostowik 2020-12-07 00:40:26 +01:00
  • fbbb41580c decreased vol h4570 2020-12-06 21:20:24 +01:00
  • d15cdecd97 Merge branch 'bugfix/path3-lighting' into samples/floors h4570 2020-12-06 20:36:24 +01:00
  • 8b9ea4696e Merge branch 'hotfix/vector3' into samples/floors h4570 2020-12-06 20:36:17 +01:00
  • 9fb2cb385a Merge branch 'samples-floors-lighting-fix' into samples/floors h4570 2020-12-06 20:36:11 +01:00
  • 97c9a5cd90 fixed var initializing h4570 2020-12-06 20:36:04 +01:00
  • f080a97dc5 fixes for real ps2 (vwaitq), and cosmetic changes h4570 2020-12-06 20:25:52 +01:00
  • 55cee63ace fixed path3 lighting on real ps2 h4570 2020-12-06 20:20:08 +01:00
  • 69d4cf81ec Merge pull request #33 from h4570/feature/vector3 Sandro Sobczyński 2020-12-06 17:05:53 +01:00
  • bcad6f7941 added ui, enemy, sounds, fixed anims h4570 2020-12-06 16:41:40 +01:00
  • 94e4f8ea3a fixed camera movement speed h4570 2020-12-06 16:40:13 +01:00
  • d0017f26f1 marked distanceTo as const h4570 2020-12-06 16:38:51 +01:00
  • 9a94d93747 Merge pull request #30 from h4570/bugfix/2d-sprite-size Foxar 2020-12-06 08:24:37 +01:00
  • 67a10cb724 Added tex max check h4570 2020-12-06 00:13:37 +01:00
  • b8552330bd fixed rendering for non square sprites h4570 2020-12-06 00:00:35 +01:00
  • 20b14a5168 Merge pull request #29 from h4570/h4570-patch-1 Foxar 2020-12-05 22:05:55 +01:00
  • c0ab97585c Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps. Foxar 2020-12-05 22:04:38 +01:00
  • d61396866d Add .gitignore for dolphin sample Sandro Sobczyński 2020-12-05 21:54:03 +01:00
  • b547de9cbb Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh. Foxar 2020-12-04 16:50:25 +01:00
  • a05b4fbd0f Merge pull request #1 from h4570/develop Foxar 2020-12-04 16:21:39 +01:00
  • 3e385f7c84 Merge pull request #6 from h4570/fix/readme Foxar 2020-12-04 10:54:25 +01:00
  • fd29a11579 fixed all ps2-tyra to h4570 Sandro Sobczyński 2020-12-04 08:56:45 +01:00
  • 82361e4619 Merge pull request #5 from Foxar/master Foxar 2020-12-04 00:21:57 +01:00
  • b48d342adf Included the missing dolphin.cpp and hpp files. Foxar 2020-12-04 00:20:43 +01:00
  • d22d125afa Merge branch 'samples/floors' into develop h4570 2020-12-03 23:54:39 +01:00
  • 513ae84577 added const to some vector3 funcs h4570 2020-12-03 23:51:18 +01:00
  • db23acddd7 Merge pull request #4 from Foxar/master Sandro Sobczyński 2020-12-03 20:29:43 +01:00
  • 17ef6b9fbc Revert "Switched audio filenames to available binaries" Foxar 2020-12-03 20:25:13 +01:00
  • e5eb57e587 Merge pull request #3 from h4570/timer-rework Sandro Sobczyński 2020-12-03 20:08:37 +01:00
  • f45f5c39c7 small rework of timer class h4570 2020-12-03 20:04:35 +01:00
  • bae834e599 Added water mesh, jumping animation, skybox and diving. Foxar 2020-12-03 18:33:20 +01:00
  • 72266d0c25 fixed 2d alpha blending h4570 2020-12-03 18:25:17 +01:00
  • a6f8bb9b36 removed ari sample h4570 2020-12-02 21:40:40 +01:00
  • 940271fe8c Merge remote-tracking branch 'upstream/master' zero Foxar 2020-12-02 20:59:09 +01:00
  • 7e676916a0 Added new sample dolphin. Foxar 2020-12-02 20:54:19 +01:00
  • d58163d75b fixed ps2sdk version h4570 2020-12-01 21:32:08 +01:00
  • 56e1d7d5d8 refactored gitignores h4570 2020-12-01 19:43:44 +01:00
  • 945aeb1bec added ignore bin/** h4570 2020-12-01 19:40:16 +01:00
  • c662307942 Merge branch 'master' of https://github.com/ps2-tyra/tyra h4570 2020-12-01 19:28:48 +01:00
  • 389a5ee608 mesh_texture -> texture h4570 2020-12-01 19:27:55 +01:00
  • ade89bbdd1 fixed addByMesh() h4570 2020-12-01 19:18:57 +01:00
  • ca7846f60b refactored makefiles h4570 2020-12-01 19:18:40 +01:00