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3dd51607f0
refactored viewproj matrix calcs a bit
h4570
2020-12-12 14:12:30 +01:00
b7618c014a
Merge pull request #59 from h4570/feature/math-matrix
Sandro Sobczyński
2020-12-12 14:11:54 +01:00
8256efa7c8
switched zbuffer to 24bit mode
h4570
2020-12-12 14:10:50 +01:00
ac36012545
added some matrix/math funcs
h4570
2020-12-12 14:07:23 +01:00
968718a549
Merge pull request #58 from Foxar/master
Sandro Sobczyński
2020-12-10 18:01:19 +01:00
24bab8464a
Merge pull request #3 from Foxar/develop
Michał Mostowik
2020-12-10 17:59:09 +01:00
4bee938106
PR Review: Memory de-allocation, misc. fixes.
Foxar
2020-12-10 17:49:53 +01:00
86c48eeca4
Merge pull request #2 from Foxar/master
Michał Mostowik
2020-12-10 17:43:36 +01:00
97151ffc78
PR Review, removing commented line
Michał Mostowik
2020-12-10 17:37:44 +01:00
bc44f598c1
Merge pull request #1 from Foxar/master
Michał Mostowik
2020-12-10 16:35:09 +01:00
5129d53b27
Added: Missing mine class files.
Foxar
2020-12-10 16:32:01 +01:00
1539aa4108
Merge branch 'master' of https://github.com/Foxar/tyra I really freaked last pr up so here's a merge to fix it
Foxar
2020-12-10 16:31:12 +01:00
083c041973
Merge pull request #56 from Foxar/master
Sandro Sobczyński
2020-12-10 14:46:35 +01:00
0c0512b37f
Added: Game over screen
Foxar
2020-12-10 14:38:12 +01:00
e7aa4d13cc
Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start.
Foxar
2020-12-10 13:52:45 +01:00
1c9351e5e9
Added: Sea mines, when fully implemented, will explode and take lifes from player.
Foxar
2020-12-10 12:52:54 +01:00
f86a1bf190
Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing.
Foxar
2020-12-09 14:27:40 +01:00
36a637e5e6
Merge pull request #54 from h4570/hotfix/texture-size-vars
Michał Mostowik
2020-12-08 21:41:14 +01:00
c4fc52b043
Added: Sprites representing lifes player has left, and life variable.
Foxar
2020-12-08 19:27:30 +01:00
70efbcad46
Merge branch 'master' of https://github.com/Foxar/tyra
Foxar
2020-12-08 19:24:22 +01:00
db635c09ea
Merge pull request #4 from h4570/develop
Michał Mostowik
2020-12-08 19:24:02 +01:00
edf5bd1e55
Merge pull request #50 from h4570/hotfix/draw-mesh-color
Michał Mostowik
2020-12-08 16:50:43 +01:00
f4421b659d
Added: Seabed model/code.
Foxar
2020-12-08 16:48:43 +01:00
a017c3a3b6
added color blending for draw()
h4570
2020-12-08 15:59:24 +01:00
220caba84a
Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue.
Foxar
2020-12-08 15:30:48 +01:00
921b482e61
Merge pull request #3 from h4570/develop
Michał Mostowik
2020-12-08 14:54:12 +01:00
45edf7aedb
Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame.
Foxar
2020-12-08 14:42:43 +01:00
d9b5f8a4aa
Merge pull request #42 from Foxar/master
Sandro Sobczyński
2020-12-08 14:24:02 +01:00
4557485cab
Fixed datatype typos in dolphin.cpp
Michał Mostowik
2020-12-08 14:20:00 +01:00
582b42c29e
Changed: Optimization from code review PR #42
Foxar
2020-12-08 13:36:13 +01:00
6e1c94a112
Merge pull request #47 from h4570/samples/floors
Sandro Sobczyński
2020-12-08 08:15:52 +01:00
62cff819ff
Merge pull request #45 from h4570/doc/audio
Michał Mostowik
2020-12-07 23:51:13 +01:00
729bcff954
Merge pull request #43 from h4570/feature/ambient-color
Michał Mostowik
2020-12-07 23:50:41 +01:00
8a0f5f7b84
refactor #2
h4570
2020-12-07 22:14:36 +01:00
5787b6a920
refactor #1
h4570
2020-12-07 22:11:21 +01:00
6d9b93998a
changed paths
h4570
2020-12-07 22:05:06 +01:00
96fe7c380e
added reward
h4570
2020-12-07 21:51:48 +01:00
11a92c32ee
audio changes
h4570
2020-12-07 21:51:44 +01:00
87ae4b0507
added info banner
h4570
2020-12-07 21:20:08 +01:00
ad855a13d2
Merge branch 'develop' into samples/floors
h4570
2020-12-07 21:09:39 +01:00
14b688c6cb
Merge branch 'feature/ambient-color' into develop
h4570
2020-12-07 21:06:07 +01:00
0474fc07a5
doc: usefull tip for loadADPCM()
h4570
2020-12-07 21:05:46 +01:00
e00e677d1e
fixed naming convention
h4570
2020-12-07 21:04:38 +01:00
3284c5a598
added setAmbientLight(), setWorldColor()
h4570
2020-12-07 21:02:06 +01:00
dd49fc165e
lot of changes in floors
h4570
2020-12-07 20:47:41 +01:00
83dce5cb92
Changed: Slowed player rotation speed.
Foxar
2020-12-07 20:09:17 +01:00
32422b87eb
Added: Collectibles now rotate, float up before disapeparing after being picked up.
Foxar
2020-12-07 20:08:11 +01:00
6292c27c50
Added: Camera automatically shifts to an angle from behind the player.
Foxar
2020-12-07 19:30:07 +01:00
4b158781af
fixed var type bug
h4570
2020-12-07 17:31:37 +01:00
cad2623649
Merge branch 'feature/sprite-modes' into samples/floors
h4570
2020-12-07 17:27:18 +01:00
d94f51623c
Merge branch 'feature/texture-inline' into samples/floors
h4570
2020-12-07 17:27:14 +01:00
18f3398687
Merge pull request #40 from h4570/feature/texture-inline
Michał Mostowik
2020-12-07 17:23:28 +01:00
1c3edb3887
Merge pull request #38 from h4570/feature/sprite-modes
Michał Mostowik
2020-12-07 17:23:06 +01:00
5fb6858678
marked getters as inline
h4570
2020-12-07 17:19:34 +01:00
8a1bc254c5
added sprite modes (stretch/repeat)
h4570
2020-12-07 17:18:43 +01:00
0423e484a5
Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup.
Foxar
2020-12-07 14:28:56 +01:00
ed6c20e5df
Merge pull request #2 from h4570/develop
Michał Mostowik
2020-12-07 13:37:02 +01:00
f95794c181
Merge pull request #36 from h4570/hotfix/vector3
Michał Mostowik
2020-12-07 00:41:34 +01:00
9f4f6f4b18
Merge pull request #34 from h4570/bugfix/path3-lighting
Michał Mostowik
2020-12-07 00:40:26 +01:00
fbbb41580c
decreased vol
h4570
2020-12-06 21:20:24 +01:00
d15cdecd97
Merge branch 'bugfix/path3-lighting' into samples/floors
h4570
2020-12-06 20:36:24 +01:00
8b9ea4696e
Merge branch 'hotfix/vector3' into samples/floors
h4570
2020-12-06 20:36:17 +01:00
9fb2cb385a
Merge branch 'samples-floors-lighting-fix' into samples/floors
h4570
2020-12-06 20:36:11 +01:00
97c9a5cd90
fixed var initializing
h4570
2020-12-06 20:36:04 +01:00
f080a97dc5
fixes for real ps2 (vwaitq), and cosmetic changes
h4570
2020-12-06 20:25:52 +01:00
55cee63ace
fixed path3 lighting on real ps2
h4570
2020-12-06 20:20:08 +01:00
69d4cf81ec
Merge pull request #33 from h4570/feature/vector3
Sandro Sobczyński
2020-12-06 17:05:53 +01:00
bcad6f7941
added ui, enemy, sounds, fixed anims
h4570
2020-12-06 16:41:40 +01:00
94e4f8ea3a
fixed camera movement speed
h4570
2020-12-06 16:40:13 +01:00
d0017f26f1
marked distanceTo as const
h4570
2020-12-06 16:38:51 +01:00
9a94d93747
Merge pull request #30 from h4570/bugfix/2d-sprite-size
Foxar
2020-12-06 08:24:37 +01:00
67a10cb724
Added tex max check
h4570
2020-12-06 00:13:37 +01:00
b8552330bd
fixed rendering for non square sprites
h4570
2020-12-06 00:00:35 +01:00
20b14a5168
Merge pull request #29 from h4570/h4570-patch-1
Foxar
2020-12-05 22:05:55 +01:00
c0ab97585c
Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps.
Foxar
2020-12-05 22:04:38 +01:00
d61396866d
Add .gitignore for dolphin sample
Sandro Sobczyński
2020-12-05 21:54:03 +01:00
b547de9cbb
Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh.
Foxar
2020-12-04 16:50:25 +01:00
a05b4fbd0f
Merge pull request #1 from h4570/develop
Foxar
2020-12-04 16:21:39 +01:00
3e385f7c84
Merge pull request #6 from h4570/fix/readme
Foxar
2020-12-04 10:54:25 +01:00
fd29a11579
fixed all ps2-tyra to h4570
Sandro Sobczyński
2020-12-04 08:56:45 +01:00
82361e4619
Merge pull request #5 from Foxar/master
Foxar
2020-12-04 00:21:57 +01:00
b48d342adf
Included the missing dolphin.cpp and hpp files.
Foxar
2020-12-04 00:20:43 +01:00
d22d125afa
Merge branch 'samples/floors' into develop
h4570
2020-12-03 23:54:39 +01:00
513ae84577
added const to some vector3 funcs
h4570
2020-12-03 23:51:18 +01:00
db23acddd7
Merge pull request #4 from Foxar/master
Sandro Sobczyński
2020-12-03 20:29:43 +01:00
17ef6b9fbc
Revert "Switched audio filenames to available binaries"
Foxar
2020-12-03 20:25:13 +01:00
e5eb57e587
Merge pull request #3 from h4570/timer-rework
Sandro Sobczyński
2020-12-03 20:08:37 +01:00
f45f5c39c7
small rework of timer class
h4570
2020-12-03 20:04:35 +01:00
bae834e599
Added water mesh, jumping animation, skybox and diving.
Foxar
2020-12-03 18:33:20 +01:00
72266d0c25
fixed 2d alpha blending
h4570
2020-12-03 18:25:17 +01:00
a6f8bb9b36
removed ari sample
h4570
2020-12-02 21:40:40 +01:00
940271fe8c
Merge remote-tracking branch 'upstream/master' zero
Foxar
2020-12-02 20:59:09 +01:00
7e676916a0
Added new sample dolphin.
Foxar
2020-12-02 20:54:19 +01:00
d58163d75b
fixed ps2sdk version
h4570
2020-12-01 21:32:08 +01:00
56e1d7d5d8
refactored gitignores
h4570
2020-12-01 19:43:44 +01:00
945aeb1bec
added ignore bin/**
h4570
2020-12-01 19:40:16 +01:00
c662307942
Merge branch 'master' of https://github.com/ps2-tyra/tyra
h4570
2020-12-01 19:28:48 +01:00
389a5ee608
mesh_texture -> texture
h4570
2020-12-01 19:27:55 +01:00
ade89bbdd1
fixed addByMesh()
h4570
2020-12-01 19:18:57 +01:00
ca7846f60b
refactored makefiles
h4570
2020-12-01 19:18:40 +01:00