------------ Tyra's v2.0 roadmap to publish on GitHub ------------ - [General] Allow to edit all data from mesh/texture - [General] USB test - [General] Tyra version, render it on start - [Renderer] Fog - [Demo] Create cool demo which will show all features of Tyra - [General] CI in Github via docker image - [Tutorials] 1. Hello world! - explain init(), loop() and what should be inside them (every tutorial should be well commented!) - [Tutorials] 2. 2D - explain beginFrame(), endFrame() - [Tutorials] 3. Minecraft cube - explain this pipeline, and explain that there are many 3D pipelines - [Tutorials] 4. Mesh rendering - explain staticPipeline, render .tyrobj file via Mesh class, explain that this is high-level abstract 3D object class, and what it have (animation etc) - [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly, explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering, because Mesh rendering uses only core.render() - [Tutorials] 6. Animation in Mesh rendering rendering, explain the API - [Tutorials] 7. Directional lights in Mesh rendering - [Tutorials] 8. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches) - [General] Check all left TODOs -> Github issues ------------ Github issues for Tyra v2 ------------ - [General] Async file loading - [3D] Add drawLine(x, y , color, size) - [2D] Fixed font support - [3D] Add drawBBox(x, y , color, size) - [File] Async file loading - [tyrobj] Add multicolor support to tyrobj - [Tyrobj] Improve obj importing for multiple usemtl with same names - [Renderer] Interlacing - [General] Add cpp lint checker in GitHub - [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?