/* # ______ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022, tyra - https://github.com/h4570/tyra # Licenced under Apache License 2.0 # Sandro Sobczyński */ #pragma once #include #include #include "states/game/renderer/renderer_dynamic_pair.hpp" #include using Tyra::DynamicMesh; using Tyra::DynPipOptions; using Tyra::Renderer; using Tyra::TextureRepository; using Tyra::Vec4; namespace Demo { class Enemy { public: Enemy(TextureRepository* repo); ~Enemy(); DynamicMesh* bodyMesh; DynamicMesh* gunMesh; DynPipOptions* options; std::vector pairs; void update(const Vec4& playerPosition); private: void allocateOptions(); }; } // namespace Demo