# ______ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2021, tyra - https://github.com/h4570/tyra # Licenced under Apache License 2.0 # André Guilherme TYRA_DIR = ./ LIB_NAME = libtyra.a # ENGINE OBJECTS ENGINE_OBJS = src/engine/engine.o \ src/engine/modules/audio.o \ src/engine/modules/camera_base.o \ src/engine/modules/file_service.o \ src/engine/modules/gif_sender.o \ src/engine/modules/light.o \ src/engine/modules/pad.o \ src/engine/modules/renderer.o \ src/engine/modules/texture_repository.o \ src/engine/modules/timer.o \ src/engine/modules/vif_sender.o \ src/engine/models/math/matrix.o \ src/engine/models/math/plane.o \ src/engine/models/math/point.o \ src/engine/models/math/vector3.o \ src/engine/models/mesh_frame.o \ src/engine/models/bounding_box.o \ src/engine/models/mesh_material.o \ src/engine/models/mesh.o \ src/engine/models/sprite.o \ src/engine/models/texture.o \ src/engine/utils/math.o \ src/engine/utils/string.o \ src/engine/loaders/bmp_loader.o \ src/engine/loaders/dff_loader.o \ src/engine/loaders/md2_loader.o \ src/engine/loaders/obj_loader.o \ src/engine/loaders/png_loader.o \ src/engine/vu1_progs/draw3D.o \ EE_LIBS := $(EE_LIBS) -ldraw -lcdvd -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++ -lpng -lz EE_INCS := -I$(TYRA)/src/engine/include -I$(PS2SDK)/ports/include $(EE_INCS) EE_LDFLAGS := -L$(PS2SDK)/ports/lib -L$(TYRA)/src/engine $(EE_LDFLAGS) EE_CXXFLAGS := -DHAVE_LIBJPEG -DHAVE_LIBTIFF -DHAVE_LIBPNG -DHAVE_ZLIB -D_XCDVD $(EE_CXXFLAGS) EE_DVP = dvp-as EE_VCL = vcl EE_VCLPP = vclpp all: $(ENGINE_OBJS) ar rcs $(LIB_NAME) $(ENGINE_OBJS) cp -f $(LIB_NAME) $(PS2SDK)/ee/lib rm -f $(ENGINE_OBJS) # cube example cube: $(MAKE) -C src/samples/cube all clean # dolphin example dolphin: $(MAKE) -C src/samples/dolphin all clean # floors example floors: $(MAKE) -C src/samples/floors all clean rebuild-engine: $(MAKE) -C src/engine && make && make EE_CXXFLAGS="-DNDEBUG $(EE_CXXFLAGS)" rebuild-dbg-engine: $(MAKE) -C src/engine && make && make # %.vcl: %.vclpp # $(EE_VCLPP) $< $@ # %.vsm: %.vcl # $(EE_VCL) $< >> $@ %.o: %.vsm $(EE_DVP) $< -o $@ include $(PS2SDK)/samples/Makefile.pref include $(PS2SDK)/samples/Makefile.eeglobal