/* # _____ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022, tyra - https://github.com/h4570/tyra # Licensed under Apache License 2.0 # Sandro Sobczyński */ #pragma once #include #include #include #include "states/game/renderer/renderer_static_pair.hpp" using Tyra::Renderer; using Tyra::StaPipOptions; using Tyra::StaticMesh; using Tyra::TextureRepository; using Tyra::Vec4; namespace Demo { class DebugObject { public: DebugObject(TextureRepository* repo); ~DebugObject(); StaticMesh* mesh; StaPipOptions* options; RendererStaticPair* pair; void setPosition(const Vec4& v); private: float rotator; void allocateOptions(); }; } // namespace Demo