/* # ______ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022, tyra - https://github.com/h4570/tyra # Licenced under Apache License 2.0 # Sandro Sobczyński */ #pragma once #include "loaders/3d/builder2/mesh_builder2_data.hpp" #include "./renderer/3d/bbox/bbox.hpp" namespace Tyra { class MeshMaterialFrame { public: explicit MeshMaterialFrame(const MeshBuilder2Data& data, const u32& frameIndex, const u32& materialIndex); explicit MeshMaterialFrame(const MeshMaterialFrame& frame); ~MeshMaterialFrame(); const u32& getId() const { return id; } const u8& isMother() const { return _isMother; } const BBox& getBBox() const { return *bbox; } const u32& getVertexCount() const { return count; } Vec4* getVertices() const { return vertices; } Vec4* getNormals() const { return normals; } Vec4* getTextureCoords() const { return textureCoords; } Color* getColors() const { return colors; } void print() const; void print(const char* name) const; void print(const std::string& name) const { print(name.c_str()); } std::string getPrint(const char* name = nullptr) const; private: BBox* bbox; u8 _isMother; u32 id, count; Vec4 *vertices, *textureCoords, *normals; Color* colors; }; } // namespace Tyra