/* # ______ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2020 - 2022, tyra - https://github.com/h4570/tyra # Licenced under Apache License 2.0 # Sandro Sobczyński */ #pragma once #include #include #include "renderer/3d/pipeline/minecraft/minecraft_pipeline.hpp" #include "renderer/3d/pipeline/static/static_pipeline.hpp" #include "renderer/3d/pipeline/dynamic/dynamic_pipeline.hpp" #include "renderer/3d/mesh/static/static_mesh.hpp" namespace Tyra { class Tutorial01 : public Game { public: Tutorial01(Engine* engine); ~Tutorial01(); void init(); void loop(); private: Engine* engine; StaticMesh* skybox; DynamicMesh* cube; StaticMesh* staticMesh; DynamicMesh* warrior; u8 warriorsCount; DynamicMesh** warriors; u32 picturesCount; Sprite** pictures; audsrv_adpcm_t* adpcmSample; Timer adpcmTimer; Vec4 cameraPosition, cameraLookAt; MinecraftPipeline mcPip; DynamicPipeline dynpip; StaticPipeline stapip; StaPipOptions* skyboxOptions; StaPipOptions* staOptions; DynPipOptions* dynOptions; Texture* warriorTex; Texture* blocksTex; Texture* blocksTex2; u32 blocksCount; McpipBlock* blocks; M4x4* translations; M4x4* rotations; M4x4* scales; }; } // namespace Tyra