/* # ______ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022, tyra - https://github.com/h4570/tyra # Licenced under Apache License 2.0 # Sandro Sobczyński */ #pragma once #include "renderer/3d/pipeline/shared/pipeline_shading_type.hpp" #include "../shared/pipeline_lighting_options.hpp" namespace Tyra { class StaPipOptions { public: StaPipOptions() {} ~StaPipOptions() {} PipelineShadingType shadingType; bool blendingEnabled; bool antiAliasingEnabled; /** * @brief True -> disables "clip against each plane" algorithm. * Mandatory, default: false. * * Full clip checks are slow, but they are * preventing visual artifacts, which can happen * for big 3D objects (or objects near camera eyes) */ bool noFullClipChecks; /** Optional */ PipelineLightingOptions* lighting; }; } // namespace Tyra