/* # ______ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2020, tyra - https://github.com/h4570/tyra # Licenced under Apache License 2.0 # Sandro Sobczyński */ #include "../include/utils/math.hpp" #include #include float Math::cos(float x) { float r; asm volatile( "lui $9, 0x3f00 \n\t" ".set noreorder \n\t" ".align 3 \n\t" "abs.s %0, %1 \n\t" "lui $8, 0xbe22 \n\t" "mtc1 $9, $f1 \n\t" "ori $8, $8, 0xf983 \n\t" "mtc1 $8, $f8 \n\t" "lui $9, 0x4b00 \n\t" "mtc1 $9, $f3 \n\t" "lui $8, 0x3f80 \n\t" "mtc1 $8, $f2 \n\t" "mula.s %0, $f8 \n\t" "msuba.s $f3, $f2 \n\t" "madda.s $f3, $f2 \n\t" "lui $8, 0x40c9 \n\t" "msuba.s %0, $f8 \n\t" "ori $8, 0x0fdb \n\t" "msub.s %0, $f1, $f2 \n\t" "lui $9, 0xc225 \n\t" "abs.s %0, %0 \n\t" "lui $10, 0x3e80 \n\t" "mtc1 $10, $f7 \n\t" "ori $9, 0x5de1 \n\t" "sub.s %0, %0, $f7 \n\t" "lui $10, 0x42a3 \n\t" "mtc1 $8, $f3 \n\t" "ori $10, 0x3458 \n\t" "mtc1 $9, $f4 \n\t" "lui $8, 0xc299 \n\t" "mtc1 $10, $f5 \n\t" "ori $8, 0x2663 \n\t" "mul.s $f8, %0, %0 \n\t" "lui $9, 0x421e \n\t" "mtc1 $8, $f6 \n\t" "ori $9, 0xd7bb \n\t" "mtc1 $9, $f7 \n\t" "nop \n\t" "mul.s $f1, %0, $f8 \n\t" "mul.s $f9, $f8, $f8 \n\t" "mula.s $f3, %0 \n\t" "mul.s $f2, $f1, $f8 \n\t" "madda.s $f4, $f1 \n\t" "mul.s $f1, $f1, $f9 \n\t" "mul.s %0, $f2, $f9 \n\t" "madda.s $f5, $f2 \n\t" "madda.s $f6, $f1 \n\t" "madd.s %0, $f7, %0 \n\t" ".set reorder \n\t" : "=&f"(r) : "f"(x) : "$f1", "$f2", "$f3", "$f4", "$f5", "$f6", "$f7", "$f8", "$f9", "$8", "$9", "$10"); return r; } float Math::sqrt(float x) { float r; __asm__ volatile( "sqrt.s %0, %1 \n\t" : "=&f"(r) : "f"(x)); return r; } float Math::invSqrt(float x) { return 1.0F / sqrt(x); } /** Converts Vector3 to PS2SDK's Vector4 */ void vec3ToNative(VECTOR o_result, const Vector3 &t_vec, float t_fourthVal) { o_result[0] = t_vec.x; o_result[1] = t_vec.y; o_result[2] = t_vec.z; o_result[3] = t_fourthVal; } /** Converts array of Vector3 to array of PS2SDK's Vector4 */ void manyVec3ToNative(VECTOR *o_result, Vector3 *t_vec, int t_amount, float t_fourthVal) { for (int i = 0; i < t_amount; i++) vec3ToNative(o_result[i], t_vec[i], t_fourthVal); } float Math::asin(float x) { float r; asm volatile( "lui $9, 0x3f00 \n\t" ".set noreorder \n\t" ".align 3 \n\t" "abs.s %0, %1 \n\t" "lui $8, 0xbe22 \n\t" "mtc1 $9, $f1 \n\t" "ori $8, $8, 0xf983 \n\t" "mtc1 $8, $f8 \n\t" "lui $9, 0x4b00 \n\t" "mtc1 $9, $f3 \n\t" "lui $8, 0x3f80 \n\t" "mtc1 $8, $f2 \n\t" "mula.s %0, $f8 \n\t" "msuba.s $f3, $f2 \n\t" "madda.s $f3, $f2 \n\t" "lui $8, 0x40c9 \n\t" "msuba.s %0, $f8 \n\t" "ori $8, 0x0fdb \n\t" "msub.s %0, $f1, $f2 \n\t" "lui $9, 0xc225 \n\t" "abs.s %0, %0 \n\t" "lui $10, 0x3e80 \n\t" "mtc1 $10, $f7 \n\t" "ori $9, 0x5de1 \n\t" "sub.s %0, %0, $f7 \n\t" "lui $10, 0x42a3 \n\t" "mtc1 $8, $f3 \n\t" "ori $10, 0x3458 \n\t" "mtc1 $9, $f4 \n\t" "lui $8, 0xc299 \n\t" "mtc1 $10, $f5 \n\t" "ori $8, 0x2663 \n\t" "mul.s $f8, %0, %0 \n\t" "lui $9, 0x421e \n\t" "mtc1 $8, $f6 \n\t" "ori $9, 0xd7bb \n\t" "mtc1 $9, $f7 \n\t" "nop \n\t" "mul.s $f1, %0, $f8 \n\t" "mul.s $f9, $f8, $f8 \n\t" "mula.s $f3, %0 \n\t" "mul.s $f2, $f1, $f8 \n\t" "madda.s $f4, $f1 \n\t" "mul.s $f1, $f1, $f9 \n\t" "mul.s %0, $f2, $f9 \n\t" "madda.s $f5, $f2 \n\t" "madda.s $f6, $f1 \n\t" "madd.s %0, $f7, %0 \n\t" ".set reorder \n\t" : "=&f"(r) : "f"(x) : "$f1", "$f2", "$f3", "$f4", "$f5", "$f6", "$f7", "$f8", "$f9", "$8", "$9", "$10"); return r; } float Math::mod(float x, float y) { /* * Portable fmod(x,y) implementation for systems * that don't have it. Adapted from code found here: * http://www.opensource.apple.com/source/python/python-3/python/Python/fmod.c */ float i, f; if (y == 0.0f) { return 0.0f; } i = floorf(x / y); f = x - i * y; if ((x < 0.0f) != (y < 0.0f)) { f = f - y; } return f; }