/* # _____ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022, tyra - https://github.com/h4570/tyra # Licensed under Apache License 2.0 # Sandro Sobczyński */ #pragma once #include using Tyra::Audio; using Tyra::Engine; using Tyra::Pad; using Tyra::Renderer; using Tyra::StaPipOptions; using Tyra::StaticMesh; using Tyra::TextureRepository; using Tyra::Timer; using Tyra::Vec4; namespace Demo { class Weapon { public: Weapon(Engine* engine); ~Weapon(); StaticMesh* mesh; StaPipOptions* options; void update(); private: bool isShootAnimation1, isShootAnimation2; Pad* pad; Audio* audio; Timer shootTimer; Vec4 initialPosition; u8 adpcmCurrentChannel; u8 adpcmChannelsCount; audsrv_adpcm_t* shootAdpcm; void allocateOptions(); u8 getShootChannel(); }; } // namespace Demo