/* # _____ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022, tyra - https://github.com/h4570/tyra # Licensed under Apache License 2.0 # Sandro Sobczyński */ #pragma once /** We can include all of Tyra classes via this single line: */ #include namespace Tyra { /** Tutorial01 is a name of our game class */ class Tutorial01 : public Game { public: Tutorial01(Engine* engine); ~Tutorial01(); /** * This function will be called once, * immediatly after initializing Tyra features */ void init(); /** * This function will be called every frame */ void loop(); private: Engine* engine; }; } // namespace Tyra