/* # _____ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022-2023, tyra - https://github.com/h4570/tyra # Licensed under Apache License 2.0 # Guido Diego Quispe Robles */ #include "engine.hpp" #include "tutorial_10.hpp" /** * In this tutorial we will learn: * - How works the offset of the sprite * - How works the texture mapping * - How to write text (font) */ int main() { Tyra::Engine engine; Tyra::Tutorial10 game(&engine); engine.run(&game); return 0; }