------------ Tyra's v2.0 roadmap to publish on GitHub ------------ --- H4570 - [StaPip] Remove animation - [StaPip] Dbufferring during mesh unrolling - [StaPip] VU1 packets spamming - [McPip] VU1 packets spamming - [Loaders] MD2 loader - choose between static/dynamic mesh - [Renderer] Github: Allocate dynamic pipeline memory only in "onUse" (core,qbuffrenderer,pipeline..) - [Renderer] Add possibility to on/off frustum check in all pipelines (renderOptions?) - [Loaders] Think about ".tyrobj" format - implement it (add multicolor support) - [Loaders] DFF loader as static Mesh loader - [Game] Update intellisense from docker - [Texture] Test cache hits with large amount of textures (dolphin sample?) - [Demo] Create cool demo which will show all features of Tyra (I will take this one) --- Wellinator - [General] Physics and stuff from threeJS --- Unassigned - [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable? - [General] rsync is excluding folder like "objects" lol XD - [DMA] Check if all chain transfers have end tag! - [General] Change libs of sample? (remove -lpng, -lz...), probably they are not required - [General] Check if there are any TODOs - [General] Check all TYRA_ASSERT() if there are no asserts like (TYRA_ASSERT(!audsrv_load_adpcm(result, data, adpcmFileSize))) because this lines will be removed on make-release. Only debug stuff should be checked in assert - [General] All Copyrights to 2020-2022 - [General] CI in Github via docker image - [General] Add cpp lint checker in GitHub - [Tutorials] 1. Hello world! - explain init(), loop() and what should be inside them (every tutorial should be well commented!) - [Tutorials] 2. 2D - explain beginFrame(), endFrame() - [Tutorials] 3. Minecraft cube - explain this pipeline, and explain that there are many 3D pipelines - [Tutorials] 4. Mesh rendering - explain staticPipeline, render .tyrobj file via Mesh class, explain that this is high-level abstract 3D object class, and what it have (animation etc) - [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly, explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering, because Mesh rendering uses only core.render() - [Tutorials] 6. Animation in Mesh rendering rendering, explain the API - [Tutorials] 7. Directional lights in Mesh rendering - [Tutorials] 8. Color-per-vertex light map in Mesh rendering (color array) - [Tutorials] 9. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches) ------------ Github issues for Tyra v2 ------------ - [3D] Add drawLine(x, y , color, size) - [3D] Add drawBBox(x, y , color, size)