------------ Tyra's v2.0 roadmap to publish on GitHub ------------ - [Tutorials] 5 - [Tutorials] 6 - [Tutorials] 7 - [Tutorials] 8 - [Tutorials] 9. - [General] Check all left TODOs -> Github issues - [General] Readme Credits: clipping, obj loader - [Video] How to setup environment - [Video] How to work with Tyra - [Video] How to create own game - [Video] How to cook assets (audio, textures, obj) - [Video] Tutorial videos - [Video] How to run game from USB ------------ Github issues for Tyra v2 ------------ - [Demo] BBox constructors - [General] Add cpp lint checker in GitHub / static code analysis - [General] Smart pointers and std::array instead of raw pointers - [Renderer] Check ee clipping on de_dust2, add decimate to de_dust2? - [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable? - [renderer] fog - [General] CI in Github via docker image - [MD2] Refactor - [2D] Add zbuffer support (z-index) - [3DUtility] Add zbuffer support (z-index) - [2D] Fixed font support - [File] Async file loading - [tyrdat] Custom 3D data file with precalculated bboxes with support of async loading - [Renderer] Interlacing, and then 640x448 resolution