/* # ______ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022, tyra - https://github.com/h4570/tyra # Licenced under Apache License 2.0 # Sandro Sobczyński */ #pragma once #include #include "../renderer_3d_pipeline.hpp" #include "./stapip_options.hpp" #include "renderer/core/renderer_core.hpp" #include "renderer/3d/mesh/mesh.hpp" #include "./core/static_pipeline_core.hpp" namespace Tyra { class Stapipeline : public Renderer3DPipeline { public: Stapipeline(); ~Stapipeline(); void init(RendererCore* core); void onUse(); /** * Render 3D data via "meshes". * This render() method is a bridge to core.renderer3D.render() method. */ void render(Mesh* mesh, const StapipOptions* options = nullptr); private: StapipelineCore core; RendererCore* rendererCore; Vec4* colorsCache; void addVertices(Mesh* mesh, MeshMaterial* material, StapipBag* bag, MeshFrame* frameFrom, MeshFrame* frameTo) const; StapipInfoBag* getInfoBag(Mesh* mesh, const StapipOptions* options, M4x4* model) const; StapipColorBag* getColorBag(Mesh* mesh, MeshMaterial* material, MeshFrame* frameFrom, MeshFrame* frameTo) const; StapipTextureBag* getTextureBag(Mesh* mesh, MeshMaterial* material, MeshFrame* frameFrom, MeshFrame* frameTo); StapipLightingBag* getLightingBag(Mesh* mesh, MeshMaterial* material, M4x4* model, MeshFrame* frameFrom, MeshFrame* frameTo, const StapipOptions* options) const; void deallocDrawBags(StapipBag* bag, MeshMaterial* material) const; void setLightingColorsCache(StapipLightingOptions* lightingOptions); }; } // namespace Tyra