/* # _____ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022, tyra - https://github.com/h4570/tyra # Licensed under Apache License 2.0 # Sandro Sobczyński */ #pragma once #include "debug/debug.hpp" #include "./mesh_material_frame.hpp" #include "loaders/3d/builder/mesh_builder_data.hpp" #include namespace Tyra { class MeshMaterial { public: explicit MeshMaterial(const MeshBuilderData& data, const u32& materialIndex); explicit MeshMaterial(const MeshMaterial& material); ~MeshMaterial(); bool isMother, lightmapFlag; u32 id; std::string name; std::optional textureName; Color ambient; std::vector frames; const BBox& getBBox(const u32& frame) const; void print() const; void print(const char* name) const; void print(const std::string& name) const { print(name.c_str()); } std::string getPrint(const char* name = nullptr) const; }; } // namespace Tyra