/* # _____ ____ ___ # | \/ ____| |___| # | | | \ | | #----------------------------------------------------------------------- # Copyright 2022, tyra - https://github.com/h4570/tyra # Licensed under Apache License 2.0 # Sandro Sobczyński */ #pragma once #include "./bbox_face.hpp" #include "renderer/core/3d/bbox/core_bbox.hpp" #include "math/vec4.hpp" namespace Tyra { /** Bounding box with more features */ class BBox : public CoreBBox { public: BBox(const BBox& t_bbox); explicit BBox(CoreBBox** t_bboxes, const u32& count); explicit BBox(Vec4* t_vertices, u32* faces, u32 t_count); explicit BBox(Vec4* t_vertices, u32 t_count); explicit BBox(const BBox& t_bbox, const M4x4& t_matrix); explicit BBox(Vec4* t_vertices); static BBox create(const Vec4& center, const float& size); void operator=(const BBox& v); const float& getHeight() const { return _height; } const float& getDepth() const { return _depth; } const float& getWidth() const { return _width; } /** @returns the vector directly in middle of the bounding box. */ const Vec4& getCenter() const { return _centerVector; } /** @returns the front face (further on z-axis) */ const BBoxFace& getFrontFace() const { return _frontFace; } /** @returns the back face (nearer on z-axis) */ const BBoxFace& getBackFace() const { return _backFace; } /** @returns the left face (further on x-axis) */ const BBoxFace& getLeftFace() const { return _leftFace; } /** @returns the right face (nearer on x-axis) */ const BBoxFace& getRightFace() const { return _rightFace; } /** @returns the top face (further on y-axis) */ const BBoxFace& getTopFace() const { return _topFace; } /** @returns the bottom face (nearer on y-axis) */ const BBoxFace& getBottomFace() const { return _bottomFace; } /** @returns the lower (x, y, z) boundary of the box. */ Vec4 min() const; /** @returns the upper (x, y, z) boundary of the box. */ Vec4 max() const; /** * @param res_min Vec4 to store the min result * @param res_max Vec4 to store the min result * @brief Calc and stores the min and max points of box at a single loop * */ void getMinMax(Vec4* res_min, Vec4* res_max) const; /** Get new transformed BBox by model matrix */ BBox getTransformed(const M4x4& t_matrix) const; protected: float _height, _depth, _width; Vec4 _centerVector; /** Front face (further on z-axis) */ BBoxFace _frontFace; /** Back face (nearer on z-axis) */ BBoxFace _backFace; /** Left face (nearer on x-axis) */ BBoxFace _leftFace; /** Right face (further on x-axis) */ BBoxFace _rightFace; /** Top face (further on y-axis) */ BBoxFace _topFace; /** Bottom face (nearer on y-axis) */ BBoxFace _bottomFace; private: void setData(); }; } // namespace Tyra