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2022-08-14 20:20:56 +02:00

55 lines
1.0 KiB
C++

/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <tyra>
using Tyra::Audio;
using Tyra::Engine;
using Tyra::Pad;
using Tyra::Renderer;
using Tyra::StaPipOptions;
using Tyra::StaticMesh;
using Tyra::TextureRepository;
using Tyra::Timer;
using Tyra::Vec4;
namespace Demo {
class Weapon {
public:
Weapon(Engine* engine);
~Weapon();
StaticMesh* mesh;
StaPipOptions* options;
bool isShooting = false;
void update();
private:
bool isShootAnimation1, isShootAnimation2;
Pad* pad;
Audio* audio;
Timer shootTimer;
Vec4 initialPosition;
u8 adpcmCurrentChannel;
u8 adpcmChannelsCount;
audsrv_adpcm_t* shootAdpcm;
void shoot();
void allocateOptions();
u8 getShootChannel();
};
} // namespace Demo