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2022-08-11 10:20:35 +02:00

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C++

/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include "math/vec4.hpp"
namespace Tyra {
/** BBox face */
class BBoxFace {
public:
BBoxFace() {}
BBoxFace(const Vec4& t_minCorner, const Vec4& t_maxCorner, float t_axisPos) {
minCorner = t_minCorner;
maxCorner = t_maxCorner;
axisPosition = t_axisPos;
}
/** Position of the face on it's respective axis. */
float axisPosition;
/** Corner of the face with lower coordinates */
Vec4 minCorner;
/** Corner of the face with higher coordinates */
Vec4 maxCorner;
};
} // namespace Tyra