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2022-08-23 22:31:07 +02:00

48 lines
1.0 KiB
C++

/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <tyra>
namespace Tyra {
class Tutorial07 : public Game {
public:
Tutorial07(Engine* engine);
~Tutorial07();
void init();
void loop();
private:
void loadMeshWithLightmap();
void setDirectionalLightsOptions();
void setLightmap(MeshBuilderData* data);
void switchBetweenLightmapAndDirectional();
int counter, switcher;
Engine* engine;
Vec4 cameraPosition, cameraLookAt;
StaticPipeline stapip;
StaPipOptions renderOptions;
std::unique_ptr<StaticMesh> mesh;
PipelineLightingOptions renderLightingOptions;
Color directionalAmbientColor;
std::array<Color, 3> directionalColors;
std::array<Vec4, 3> directionalDirections;
};
} // namespace Tyra