Files
tyra-linux/demo/inc/states/game/debug_object.hpp
T
2022-07-31 16:24:46 +02:00

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C++

/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <renderer/3d/mesh/static/static_mesh.hpp>
#include <renderer/3d/pipeline/static/stapip_options.hpp>
#include <renderer/renderer.hpp>
#include "states/game/renderer/renderer_static_pair.hpp"
using Tyra::Renderer;
using Tyra::StaPipOptions;
using Tyra::StaticMesh;
using Tyra::TextureRepository;
using Tyra::Vec4;
namespace Demo {
class DebugObject {
public:
DebugObject(TextureRepository* repo);
~DebugObject();
StaticMesh* mesh;
StaPipOptions* options;
RendererStaticPair* pair;
void setPosition(const Vec4& v);
private:
float rotator;
void allocateOptions();
};
} // namespace Demo