Files
tyra-linux/engine/inc/math/m4x4.hpp
T
2022-08-10 20:51:19 +02:00

117 lines
3.7 KiB
C++

/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include "math/vec4.hpp"
#include "math/math.hpp"
#include <string>
namespace Tyra {
class M4x4 {
public:
MATRIX data alignas(sizeof(float) * 16);
static const M4x4 Identity;
/** Create matrix with random values */
M4x4() {}
M4x4(const M4x4& v) { copy(this, v); }
explicit M4x4(const float* v) { copy(this, v); }
M4x4(const float& m11, const float& m12, const float& m13, const float& m14,
const float& m21, const float& m22, const float& m23, const float& m24,
const float& m31, const float& m32, const float& m33, const float& m34,
const float& m41, const float& m42, const float& m43, const float& m44);
static void copy(M4x4* out, const float* in);
static void copy(M4x4* out, const M4x4& in);
void operator=(const M4x4& v);
Vec4 operator*(const Vec4& v) const;
M4x4 operator*(const M4x4& v) const;
void operator*=(const M4x4& v);
float& operator[](const u8& index);
/**
* 1 0 0 0
* 0 1 0 0
* 0 0 1 0
* 0 0 0 1
*/
void identity();
inline void unit() { identity(); }
void set(const float& m11, const float& m12, const float& m13,
const float& m14, const float& m21, const float& m22,
const float& m23, const float& m24, const float& m31,
const float& m32, const float& m33, const float& m34,
const float& m41, const float& m42, const float& m43,
const float& m44);
void translate(const Vec4& v);
void translateX(const float& v);
void translateY(const float& v);
void translateZ(const float& v);
void rotateByAngle(const float& angle, const Vec4& axis);
void rotate(const Vec4& v);
void rotateX(const float& radians);
void rotateY(const float& radians);
void rotateZ(const float& radians);
void scale(const float& v);
void scale(const Vec4& v);
void scaleX(const float& v);
void scaleY(const float& v);
void scaleZ(const float& v);
/** Create perspective projection M4x4 (gluPerspective) */
static M4x4 perspective(const float& fov, const float& width,
const float& height, const float& projectionScale,
const float& aspectRatio, const float& near,
const float& far);
/**
* Create a view M4x4 that transforms coordinates in
* such a way that the user looks at a target vector
* direction from a position vector (glLookAt)
*/
static M4x4 lookAt(const Vec4& position, const Vec4& target);
static void lookAt(M4x4* res, const Vec4& position, const Vec4& target);
void print() const;
void print(const char* name) const;
void print(const std::string& name) const { print(name.c_str()); }
std::string getPrint(const char* name = nullptr) const;
private:
static float upVec[4] alignas(sizeof(float) * 4);
static float viewVec[4] alignas(sizeof(float) * 4);
static void cross(float res[16], const float a[16], const float b[16]);
void rotationX(const float& v);
void rotationY(const float& v);
void rotationZ(const float& v);
void rotationByAngle(const float& angle, const Vec4& axis);
void translationX(const float& v);
void translationY(const float& v);
void translationZ(const float& v);
void setScale(const Vec4& val);
static M4x4 setCamera(const float pos[4], const float vz[4],
const float vy[4]);
};
} // namespace Tyra