Files
tyra-linux/engine/src/renderer/3d/mesh/mesh.cpp
T
2022-08-10 21:58:32 +02:00

61 lines
1.4 KiB
C++

/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "renderer/3d/mesh/mesh.hpp"
namespace Tyra {
Mesh::Mesh(const MeshBuilderData& data) {
init();
TYRA_ASSERT(data.materials.size() > 0,
"Materials count must be greater than 0");
for (u32 i = 0; i < data.materials.size(); i++) {
materials.push_back(new MeshMaterial(data, i));
}
isMother = true;
}
Mesh::Mesh(const Mesh& mesh) {
init();
for (u32 i = 0; i < mesh.materials.size(); i++) {
materials.push_back(new MeshMaterial(*mesh.materials[i]));
}
isMother = false;
}
M4x4 Mesh::getModelMatrix() const { return translation * rotation * scale; }
Mesh::~Mesh() {
for (u32 i = 0; i < materials.size(); i++) {
delete materials[i];
}
}
void Mesh::init() {
id = rand() % 1000000;
translation = M4x4::Identity;
rotation = M4x4::Identity;
scale = M4x4::Identity;
translation.translate(Vec4(0.0F, 0.0F, 0.0F, 1.0F));
}
void Mesh::setPosition(const Vec4& v) {
TYRA_ASSERT(v.w == 1.0F, "Vec4 must be homogeneous");
reinterpret_cast<Vec4*>(&translation.data[3 * 4])->set(v);
}
} // namespace Tyra