Files
tyra-linux/demo/src/states/game/enemy/enemy.cpp
T
2022-08-08 21:40:47 +02:00

57 lines
1.4 KiB
C++

/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "states/game/enemy/enemy.hpp"
#include "loaders/3d/obj_loader/obj_loader.hpp"
#include <file/file_utils.hpp>
using Tyra::FileUtils;
using Tyra::ObjLoader;
namespace Demo {
Enemy::Enemy(TextureRepository* repo) {
ObjLoader loader;
auto* bodyData = loader.load(
FileUtils::fromCwd("game/models/soldier/soldier.obj"), 4, 25.0F, true);
bodyData->normalsEnabled = false;
bodyMesh = new DynamicMesh(*bodyData);
delete bodyData;
bodyMesh->playAnimation(0, bodyMesh->getFramesCount() - 1);
bodyMesh->setAnimSpeed(0.1F);
repo->addByMesh(bodyMesh, FileUtils::fromCwd("game/models/soldier/"), "png");
bodyMesh->translation.translateY(-5.0F);
allocateOptions();
pairs.push_back(new RendererDynamicPair{bodyMesh, options});
// pairs.push_back(new RendererDynamicPair{gunMesh, options});
}
Enemy::~Enemy() {
delete bodyMesh;
// delete gunMesh;
delete options;
for (auto* pair : pairs) {
delete pair;
}
}
void Enemy::update(const Vec4& playerPosition) { bodyMesh->animate(); }
void Enemy::allocateOptions() { options = new DynPipOptions(); }
} // namespace Demo