265 lines
8.8 KiB
C++
265 lines
8.8 KiB
C++
/*
|
|
# ______ ____ ___
|
|
# | \/ ____| |___|
|
|
# | | | \ | |
|
|
#-----------------------------------------------------------------------
|
|
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
|
# Licenced under Apache License 2.0
|
|
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
|
*/
|
|
|
|
#include "../include/modules/renderer.hpp"
|
|
|
|
#include <dma.h>
|
|
#include <graph.h>
|
|
#include <packet.h>
|
|
#include <draw.h>
|
|
#include <gs_psm.h>
|
|
#include "../include/utils/debug.hpp"
|
|
#include "../include/utils/math.hpp"
|
|
|
|
// ----
|
|
// Constructors/Destructors
|
|
// ----
|
|
|
|
/** Initialize DMA<->GIF channel
|
|
* Allocate buffers
|
|
* Initialize screen
|
|
* Initialize drawing environment
|
|
* Load/setup textures
|
|
* @param screenW Half of screen width
|
|
* @param screenH Half of screen height
|
|
*/
|
|
Renderer::Renderer(u32 t_packetSize, ScreenSettings *t_screen)
|
|
{
|
|
PRINT_LOG("Initializing renderer");
|
|
dma_channel_initialize(DMA_CHANNEL_GIF, NULL, 0); // Initialize DMA to enable data transfer
|
|
dma_channel_fast_waits(DMA_CHANNEL_GIF);
|
|
context = 0;
|
|
lastTextureId = 0;
|
|
isFrameEmpty = false;
|
|
flipPacket = packet_init(3, PACKET_UCAB); // Uncached accelerated
|
|
allocateBuffers(t_screen->width, t_screen->height);
|
|
initDrawingEnv(t_screen->width, t_screen->height);
|
|
setPrim();
|
|
gifSender = new GifSender(t_packetSize, t_screen);
|
|
vifSender = new VifSender();
|
|
perspective.setPerspective(*t_screen);
|
|
renderData.perspective = &perspective;
|
|
PRINT_LOG("Renderer initialized!");
|
|
}
|
|
|
|
Renderer::~Renderer() {}
|
|
|
|
// ----
|
|
// Methods
|
|
// ----
|
|
|
|
/** Initializes drawing environment (1st app packet) */
|
|
void Renderer::initDrawingEnv(float t_screenW, float t_screenH)
|
|
{
|
|
PRINT_LOG("Initializing drawing environment");
|
|
packet_t *packet = packet_init(20, PACKET_NORMAL);
|
|
u16 halfW = (u16)t_screenW / 2;
|
|
u16 halfH = (u16)t_screenH / 2;
|
|
qword_t *q = packet->data; // Generic qword pointer.
|
|
q = draw_setup_environment(q, 0, frameBuffers, &(zBuffer));
|
|
q = draw_primitive_xyoffset(q, 0, (2048 - halfW), (2048 - halfH));
|
|
q = draw_finish(q);
|
|
// Now send the packet, no need to wait since it's the first.
|
|
dma_channel_send_normal(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0);
|
|
dma_wait_fast();
|
|
packet_free(packet);
|
|
PRINT_LOG("Drawing environment initialized!");
|
|
}
|
|
|
|
/** Sets drawing prim for all 3D objects */
|
|
void Renderer::setPrim()
|
|
{
|
|
prim.type = PRIM_TRIANGLE;
|
|
prim.shading = PRIM_SHADE_FLAT;
|
|
prim.mapping = DRAW_ENABLE;
|
|
prim.fogging = DRAW_DISABLE;
|
|
prim.blending = DRAW_ENABLE;
|
|
prim.antialiasing = DRAW_DISABLE;
|
|
prim.mapping_type = PRIM_MAP_ST;
|
|
prim.colorfix = PRIM_UNFIXED;
|
|
renderData.prim = &prim;
|
|
PRINT_LOG("Prim set!");
|
|
}
|
|
|
|
void Renderer::changeTexture(Mesh *t_mesh, u8 t_textureIndex)
|
|
{
|
|
if (t_mesh->spec->textures[t_textureIndex].id != lastTextureId)
|
|
{
|
|
lastTextureId = t_mesh->spec->textures[t_textureIndex].id;
|
|
t_mesh->spec->deallocateTextureBuffer();
|
|
t_mesh->spec->allocateTextureBuffer(t_mesh->spec->textures[t_textureIndex].width, t_mesh->spec->textures[t_textureIndex].height);
|
|
GifSender::sendTexture(t_mesh->spec->textures[t_textureIndex], &t_mesh->spec->textureBuffer);
|
|
}
|
|
}
|
|
|
|
/** Defines and allocates framebuffers and zbuffer */
|
|
void Renderer::allocateBuffers(float t_screenW, float t_screenH)
|
|
{
|
|
frameBuffers[0].width = (u16)t_screenW;
|
|
frameBuffers[0].height = (u16)t_screenH;
|
|
frameBuffers[0].mask = 0;
|
|
frameBuffers[0].psm = GS_PSM_32;
|
|
frameBuffers[0].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[0].psm, GRAPH_ALIGN_PAGE);
|
|
|
|
frameBuffers[1].width = (u16)t_screenW;
|
|
frameBuffers[1].height = (u16)t_screenH;
|
|
frameBuffers[1].mask = 0;
|
|
frameBuffers[1].psm = GS_PSM_32;
|
|
frameBuffers[1].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[1].psm, GRAPH_ALIGN_PAGE);
|
|
|
|
zBuffer.enable = DRAW_ENABLE;
|
|
zBuffer.mask = 0;
|
|
zBuffer.method = ZTEST_METHOD_GREATER_EQUAL;
|
|
zBuffer.zsm = GS_ZBUF_32;
|
|
zBuffer.address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, zBuffer.zsm, GRAPH_ALIGN_PAGE);
|
|
PRINT_LOG("Framebuffers, zBuffer set and allocated!");
|
|
|
|
// Initialize the screen and tie the first framebuffer to the read circuits.
|
|
graph_initialize(frameBuffers[1].address, frameBuffers[1].width, frameBuffers[1].height, frameBuffers[1].psm, 0, 0);
|
|
}
|
|
|
|
/// --- Draw: PATH3
|
|
|
|
/** PATH3 Many + lighting */
|
|
void Renderer::drawByPath3(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount)
|
|
{
|
|
beginFrameIfNeeded();
|
|
gifSender->initPacket(context);
|
|
// TODO
|
|
changeTexture(t_meshes[0], 0);
|
|
gifSender->addObjects(&renderData, t_meshes, t_amount, t_bulbs, t_bulbsCount);
|
|
gifSender->sendPacket();
|
|
draw_wait_finish();
|
|
}
|
|
|
|
/** PATH3 Single + lighting */
|
|
void Renderer::drawByPath3(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
|
|
{
|
|
beginFrameIfNeeded();
|
|
gifSender->initPacket(context);
|
|
// TODO
|
|
changeTexture(t_mesh, 0);
|
|
gifSender->addObjects(&renderData, &t_mesh, 1, t_bulbs, t_bulbsCount);
|
|
gifSender->sendPacket();
|
|
draw_wait_finish();
|
|
}
|
|
|
|
/** PATH3 Many */
|
|
void Renderer::drawByPath3(Mesh **t_meshes, u16 t_amount) { drawByPath3(t_meshes, t_amount, NULL, 0); }
|
|
|
|
/** PATH3 Single */
|
|
void Renderer::drawByPath3(Mesh *t_mesh) { drawByPath3(t_mesh, NULL, 0); }
|
|
|
|
/// --- Draw: PATH1
|
|
|
|
/** PATH1 Many + lighting */
|
|
void Renderer::draw(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount)
|
|
{
|
|
// TODO
|
|
beginFrameIfNeeded();
|
|
for (u16 i = 0; i < t_amount; i++)
|
|
draw(t_meshes[i], t_bulbs, t_bulbsCount);
|
|
}
|
|
|
|
/** PATH1 Single + lighting */
|
|
void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
|
|
{
|
|
beginFrameIfNeeded();
|
|
// TODO VU1 send single list here
|
|
if (!t_mesh->isObjLoaded && !t_mesh->isDffLoaded && !t_mesh->isMd2Loaded)
|
|
return;
|
|
u32 vertCount = t_mesh->getVertexCount();
|
|
VECTOR *vertices = new VECTOR[vertCount];
|
|
VECTOR *normals = new VECTOR[vertCount];
|
|
VECTOR *coordinates = new VECTOR[vertCount];
|
|
VECTOR *colors = new VECTOR[vertCount];
|
|
if (t_mesh->isObjLoaded)
|
|
for (u32 i = 0; i < t_mesh->obj->materialsCount; i++)
|
|
{
|
|
changeTexture(t_mesh, i);
|
|
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, colors, *renderData.cameraPosition);
|
|
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, colors, t_mesh, t_bulbs, t_bulbsCount);
|
|
}
|
|
else if (t_mesh->isMd2Loaded)
|
|
{
|
|
changeTexture(t_mesh, 0);
|
|
vertCount = t_mesh->getDrawData(0, vertices, normals, coordinates, colors, *renderData.cameraPosition);
|
|
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, colors, t_mesh, t_bulbs, t_bulbsCount);
|
|
}
|
|
else if (t_mesh->isDffLoaded)
|
|
for (u32 i = 0; i < t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.header.splitCount; i++)
|
|
{
|
|
const u32 currentTexI = t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.splitInformation[i].materialIndex;
|
|
changeTexture(t_mesh, currentTexI);
|
|
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, colors, *renderData.cameraPosition);
|
|
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, colors, t_mesh, t_bulbs, t_bulbsCount);
|
|
}
|
|
delete[] vertices;
|
|
delete[] normals;
|
|
delete[] coordinates;
|
|
delete[] colors;
|
|
}
|
|
|
|
/** PATH1 Many */
|
|
void Renderer::draw(Mesh **t_objects3D, u16 t_amount) { draw(t_objects3D, t_amount, NULL, 0); }
|
|
|
|
/** PATH1 Single */
|
|
void Renderer::draw(Mesh *t_mesh) { draw(t_mesh, NULL, 0); }
|
|
|
|
/// ---
|
|
|
|
void Renderer::setCameraDefinitions(Matrix *t_worldView, Vector3 *t_cameraPos, Plane *t_planes)
|
|
{
|
|
renderData.worldView = t_worldView;
|
|
renderData.cameraPosition = t_cameraPos;
|
|
renderData.frustumPlanes = t_planes;
|
|
}
|
|
|
|
void Renderer::beginFrameIfNeeded()
|
|
{
|
|
if (isFrameEmpty)
|
|
{
|
|
isFrameEmpty = false;
|
|
gifSender->sendClear(&zBuffer);
|
|
}
|
|
}
|
|
|
|
void Renderer::endFrame(float fps)
|
|
{
|
|
if (!isFrameEmpty)
|
|
{
|
|
if (fps > 49.0F)
|
|
graph_wait_vsync();
|
|
flipBuffers();
|
|
}
|
|
}
|
|
|
|
/** We need to flip buffers outside of the chain, for some reason,
|
|
* so we use a separate small packet
|
|
* Do not use this method. This is called via packetManager
|
|
*/
|
|
void Renderer::flipBuffers()
|
|
{
|
|
graph_set_framebuffer_filtered(
|
|
frameBuffers[context].address,
|
|
frameBuffers[context].width,
|
|
frameBuffers[context].psm,
|
|
0,
|
|
0);
|
|
context ^= 1;
|
|
isFrameEmpty = 1;
|
|
qword_t *q = flipPacket->data;
|
|
q = draw_framebuffer(q, 0, &frameBuffers[context]);
|
|
q = draw_finish(q);
|
|
dma_wait_fast();
|
|
dma_channel_send_normal_ucab(DMA_CHANNEL_GIF, flipPacket->data, q - flipPacket->data, 0);
|
|
draw_wait_finish();
|
|
}
|