75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
/*
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# _____ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licensed under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "state/state.hpp"
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#include "../intro_state_type.hpp"
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#include <tyra>
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using Tyra::Sprite;
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using Tyra::Texture;
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using Tyra::Timer;
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using Tyra::Vec2;
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namespace Demo {
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class IntroPressKeyState : public State<IntroStateType> {
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public:
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IntroPressKeyState(Engine* t_engine);
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~IntroPressKeyState();
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const IntroStateType& getState() const { return state; }
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const bool& wantFinish() const { return _wantFinish; };
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void onStart();
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/** @return Next game state */
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IntroStateType onFinish();
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void update();
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private:
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void renderFiller();
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void updateMap();
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IntroStateType state;
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bool _wantFinish;
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bool initialized;
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bool mapFadeIn;
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bool fillerFadeIn;
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bool showPressKey;
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bool pressKeyAlphaToggle;
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u8 pressKeyAlphaDelayer;
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float fillersOffset;
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constexpr static float textureWidthHeight = 512.0F;
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const static u8 mapRows = 3;
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const static u8 mapCols = 3;
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Vec2 mapPosition;
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u8 mapDirection;
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Texture* fillerTexture;
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Sprite* fillerSprite;
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Texture* logoTexture;
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Sprite* logoSprite;
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Texture* pressKeyTexture;
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Sprite* pressKeySprite;
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Texture* mapTextures[mapRows][mapCols];
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Sprite* mapSprites[mapRows][mapCols];
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};
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} // namespace Demo
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