Files
tyra-linux/engine/src/renderer/3d/mesh/mesh_material.cpp
T
2022-08-29 19:00:47 +02:00

137 lines
3.6 KiB
C++

/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include <tamtypes.h>
#include <string>
#include <cstdlib>
#include <iomanip>
#include "renderer/3d/mesh/mesh_material.hpp"
#include "file/file_utils.hpp"
namespace Tyra {
MeshMaterial::MeshMaterial(const MeshBuilderData& data,
const u32& materialIndex) {
TYRA_ASSERT(materialIndex < data.materials.size(), "Provided index \"",
materialIndex, "\" is out of range");
auto* material = data.materials[materialIndex];
TYRA_ASSERT(material->frames.size() > 0,
"Material must have at least one frame");
id = rand() % 1000000;
if (data.loadLightmap) {
lightmapFlag = true;
TYRA_ASSERT(material->frames[0]->colors != nullptr,
"Colors faces are required");
} else {
lightmapFlag = false;
}
ambient.set(material->ambient);
name = material->name;
if (material->texturePath.has_value()) {
auto textureFilename =
FileUtils::getFilenameFromPath(material->texturePath.value());
textureName = FileUtils::getFilenameWithoutExtension(textureFilename);
}
TYRA_ASSERT(name.length() > 0, "MeshMaterial name cannot be empty");
u32 lastVertexCount = 0;
for (u32 i = 0; i < material->frames.size(); i++) {
if (material->frames[i]->count > 0) {
frames.push_back(new MeshMaterialFrame(data, i, materialIndex));
if (i > 0) {
TYRA_ASSERT(frames[i]->count == lastVertexCount,
"Vertex count must be the same for all frames");
}
lastVertexCount = frames[i]->count;
} else { // We will not use it, lets clean it up
auto* frame = material->frames[i];
if (frame->vertices != nullptr) delete[] frame->vertices;
if (frame->normals != nullptr) delete[] frame->normals;
if (frame->textureCoords != nullptr) delete[] frame->textureCoords;
if (frame->colors != nullptr) delete[] frame->colors;
}
}
isMother = true;
}
MeshMaterial::MeshMaterial(const MeshMaterial& mesh) {
id = rand() % 1000000;
lightmapFlag = mesh.lightmapFlag;
name = mesh.name;
textureName = mesh.textureName;
ambient.set(128.0F, 128.0F, 128.0F, 128.0F);
for (u32 i = 0; i < mesh.frames.size(); i++) {
frames.push_back(new MeshMaterialFrame(*mesh.frames[i]));
}
isMother = false;
}
MeshMaterial::~MeshMaterial() {
for (u32 i = 0; i < frames.size(); i++) {
delete frames[i];
}
}
const BBox& MeshMaterial::getBBox(const u32& frame) const {
return *frames[frame]->bbox;
}
void MeshMaterial::print() const {
auto text = getPrint(nullptr);
printf("%s\n", text.c_str());
}
void MeshMaterial::print(const char* name) const {
auto text = getPrint(name);
printf("%s\n", text.c_str());
}
std::string MeshMaterial::getPrint(const char* name) const {
std::stringstream res;
if (name) {
res << name << "(";
} else {
res << "MeshMaterial(";
}
res << std::endl;
res << std::fixed << std::setprecision(2);
res << "Id: " << id << ", " << std::endl;
res << "Name: " << this->name << ", " << std::endl;
if (textureName.has_value()) {
res << "Texture path: " << textureName.value() << ", " << std::endl;
}
res << "Frames count: " << frames.size() << ", " << std::endl;
res << "Lightmap?: " << static_cast<u32>(lightmapFlag) << std::endl;
res << ")";
return res.str();
}
} // namespace Tyra