Files
tyra-linux/src/engine/loaders/md2_loader.cpp
T
2020-11-08 21:50:06 +01:00

155 lines
5.1 KiB
C++

/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "../include/loaders/md2_loader.hpp"
#include "../include/utils/string.hpp"
#include "../include/utils/debug.hpp"
#include "../include/loaders/anorms.hpp"
#include "../include/models/math/vector3.hpp"
#include "../include/models/math/point.hpp"
#include <string.h>
// ----
// Constructors/Destructors
// ----
MD2Loader::MD2Loader() {}
MD2Loader::~MD2Loader() {}
// ----
// Methods
// ----
int MEM_fread(char *buf, size_t size, size_t n, const FILE *f)
{
memcpy(buf, f, size * n);
f += size * n;
return n;
}
/**
* Sandro: Possible PS2SDK bug here?
* When I wanted to fopen() -> fread() -> allocate frames memory (vertices etc) -> fclose() = I had in about 10x errors in console
* When I did fopen() -> fread() -> fclose() -> allocate frames memory = I had no errors 🤨
* It looks like memory allocation during fopen()-fread()-fclose() is broken.
*/
MeshFrame *MD2Loader::load(u32 &o_framesCount, char *t_subpath, char *t_nameWithoutExtension, float t_scale, u8 t_invertT)
{
PRINT_LOG("Loading new MD2 file");
char *part1 = String::createConcatenated(t_subpath, t_nameWithoutExtension);
char *part2 = String::createConcatenated("host:", part1);
char *finalPath = String::createConcatenated(part2, ".md2"); // "folder/object.md2"
delete[] part1;
delete[] part2;
md2_t header;
FILE *file = fopen(finalPath, "rb");
if (file == NULL)
{
PRINT_ERR("Failed to load .md2 file!");
return NULL;
}
fread((char *)&header, sizeof(md2_t), 1, file);
if ((header.ident != MD2_IDENT) && (header.version != MD2_VERSION))
{
PRINT_ERR("This MD2 file was not in correct format!");
return NULL;
}
u32 framesCount = header.num_frames;
u32 vertexCount = header.num_xyz;
u32 stsCount = header.num_st;
u32 trianglesCount = header.num_tris;
char framesBuffer[framesCount * header.framesize];
fseek(file, header.ofs_frames, SEEK_SET);
fread(&framesBuffer, framesCount * header.framesize, 1, file);
char stsBuffer[stsCount * sizeof(texCoord_t)];
fseek(file, header.ofs_st, SEEK_SET);
fread(&stsBuffer, stsCount * sizeof(texCoord_t), 1, file);
char trianglesBuffer[trianglesCount * sizeof(triangle_t)];
fseek(file, header.ofs_tris, SEEK_SET);
fread(&trianglesBuffer, trianglesCount * sizeof(triangle_t), 1, file);
fclose(file);
MeshFrame *resultFrames = new MeshFrame[framesCount];
frame_t *frame;
Vector3 tempVec = Vector3();
for (u32 j = 0; j < framesCount; j++)
{
resultFrames[j].allocateVertices(vertexCount);
resultFrames[j].allocateNormals(vertexCount); // can be optimized
resultFrames[j].allocateSTs(stsCount);
resultFrames[j].allocateMaterials(1);
resultFrames[j].getMaterial(0).allocateFaces(trianglesCount * 3);
resultFrames[j].getMaterial(0).setName(t_nameWithoutExtension);
frame = (frame_t *)&framesBuffer[header.framesize * j];
for (u32 i = 0; i < vertexCount; i++)
{
tempVec.set(
((frame->verts[i].v[0] * frame->scale[0]) + frame->translate[0]) * t_scale,
((frame->verts[i].v[1] * frame->scale[1]) + frame->translate[1]) * t_scale,
((frame->verts[i].v[2] * frame->scale[2]) + frame->translate[2]) * t_scale);
resultFrames[j].setVertex(i, tempVec);
tempVec.set(
ANORMS[frame->verts[i].lightnormalindex][0],
ANORMS[frame->verts[i].lightnormalindex][1],
ANORMS[frame->verts[i].lightnormalindex][2]);
resultFrames[j].setNormal(i, tempVec);
}
}
Point tempPoint = Point();
texCoord_t *texCoord;
for (u32 i = 0; i < stsCount; i++)
{
texCoord = (texCoord_t *)&stsBuffer[sizeof(texCoord_t) * i];
tempPoint.set(
(float)texCoord->s / header.skinwidth,
(float)texCoord->t / header.skinheight);
if (t_invertT)
tempPoint.y = 1.0F - tempPoint.y;
for (u32 j = 0; j < framesCount; j++)
resultFrames[j].setST(i, tempPoint);
}
triangle_t *triangle;
for (u32 i = 0; i < trianglesCount; i++)
{
triangle = (triangle_t *)&trianglesBuffer[sizeof(triangle_t) * i];
for (u8 j = 0; j < 3; j++)
{
for (u32 x = 0; x < framesCount; x++)
{
resultFrames[x].getMaterial(0).setVertexFace((i * 3) + j, triangle->index_xyz[j]);
resultFrames[x].getMaterial(0).setSTFace((i * 3) + j, triangle->index_st[j]);
resultFrames[x].getMaterial(0).setNormalFace((i * 3) + j, triangle->index_xyz[j]);
}
}
}
PRINT_LOG("MD2 file loaded!");
delete[] finalPath;
o_framesCount = framesCount;
for (u32 i = 0; i < framesCount; i++)
resultFrames[i].calculateBoundingBoxes();
return resultFrames;
}