155 lines
5.1 KiB
C++
155 lines
5.1 KiB
C++
/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "../include/loaders/md2_loader.hpp"
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#include "../include/utils/string.hpp"
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#include "../include/utils/debug.hpp"
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#include "../include/loaders/anorms.hpp"
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#include "../include/models/math/vector3.hpp"
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#include "../include/models/math/point.hpp"
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#include <string.h>
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// ----
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// Constructors/Destructors
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// ----
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MD2Loader::MD2Loader() {}
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MD2Loader::~MD2Loader() {}
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// ----
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// Methods
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// ----
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int MEM_fread(char *buf, size_t size, size_t n, const FILE *f)
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{
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memcpy(buf, f, size * n);
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f += size * n;
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return n;
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}
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/**
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* Sandro: Possible PS2SDK bug here?
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* When I wanted to fopen() -> fread() -> allocate frames memory (vertices etc) -> fclose() = I had in about 10x errors in console
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* When I did fopen() -> fread() -> fclose() -> allocate frames memory = I had no errors 🤨
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* It looks like memory allocation during fopen()-fread()-fclose() is broken.
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*/
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MeshFrame *MD2Loader::load(u32 &o_framesCount, char *t_subpath, char *t_nameWithoutExtension, float t_scale, u8 t_invertT)
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{
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PRINT_LOG("Loading new MD2 file");
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char *part1 = String::createConcatenated(t_subpath, t_nameWithoutExtension);
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char *part2 = String::createConcatenated("host:", part1);
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char *finalPath = String::createConcatenated(part2, ".md2"); // "folder/object.md2"
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delete[] part1;
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delete[] part2;
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md2_t header;
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FILE *file = fopen(finalPath, "rb");
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if (file == NULL)
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{
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PRINT_ERR("Failed to load .md2 file!");
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return NULL;
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}
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fread((char *)&header, sizeof(md2_t), 1, file);
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if ((header.ident != MD2_IDENT) && (header.version != MD2_VERSION))
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{
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PRINT_ERR("This MD2 file was not in correct format!");
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return NULL;
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}
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u32 framesCount = header.num_frames;
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u32 vertexCount = header.num_xyz;
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u32 stsCount = header.num_st;
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u32 trianglesCount = header.num_tris;
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char framesBuffer[framesCount * header.framesize];
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fseek(file, header.ofs_frames, SEEK_SET);
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fread(&framesBuffer, framesCount * header.framesize, 1, file);
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char stsBuffer[stsCount * sizeof(texCoord_t)];
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fseek(file, header.ofs_st, SEEK_SET);
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fread(&stsBuffer, stsCount * sizeof(texCoord_t), 1, file);
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char trianglesBuffer[trianglesCount * sizeof(triangle_t)];
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fseek(file, header.ofs_tris, SEEK_SET);
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fread(&trianglesBuffer, trianglesCount * sizeof(triangle_t), 1, file);
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fclose(file);
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MeshFrame *resultFrames = new MeshFrame[framesCount];
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frame_t *frame;
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Vector3 tempVec = Vector3();
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for (u32 j = 0; j < framesCount; j++)
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{
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resultFrames[j].allocateVertices(vertexCount);
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resultFrames[j].allocateNormals(vertexCount); // can be optimized
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resultFrames[j].allocateSTs(stsCount);
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resultFrames[j].allocateMaterials(1);
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resultFrames[j].getMaterial(0).allocateFaces(trianglesCount * 3);
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resultFrames[j].getMaterial(0).setName(t_nameWithoutExtension);
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frame = (frame_t *)&framesBuffer[header.framesize * j];
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for (u32 i = 0; i < vertexCount; i++)
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{
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tempVec.set(
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((frame->verts[i].v[0] * frame->scale[0]) + frame->translate[0]) * t_scale,
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((frame->verts[i].v[1] * frame->scale[1]) + frame->translate[1]) * t_scale,
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((frame->verts[i].v[2] * frame->scale[2]) + frame->translate[2]) * t_scale);
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resultFrames[j].setVertex(i, tempVec);
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tempVec.set(
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ANORMS[frame->verts[i].lightnormalindex][0],
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ANORMS[frame->verts[i].lightnormalindex][1],
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ANORMS[frame->verts[i].lightnormalindex][2]);
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resultFrames[j].setNormal(i, tempVec);
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}
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}
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Point tempPoint = Point();
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texCoord_t *texCoord;
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for (u32 i = 0; i < stsCount; i++)
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{
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texCoord = (texCoord_t *)&stsBuffer[sizeof(texCoord_t) * i];
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tempPoint.set(
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(float)texCoord->s / header.skinwidth,
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(float)texCoord->t / header.skinheight);
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if (t_invertT)
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tempPoint.y = 1.0F - tempPoint.y;
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for (u32 j = 0; j < framesCount; j++)
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resultFrames[j].setST(i, tempPoint);
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}
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triangle_t *triangle;
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for (u32 i = 0; i < trianglesCount; i++)
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{
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triangle = (triangle_t *)&trianglesBuffer[sizeof(triangle_t) * i];
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for (u8 j = 0; j < 3; j++)
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{
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for (u32 x = 0; x < framesCount; x++)
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{
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resultFrames[x].getMaterial(0).setVertexFace((i * 3) + j, triangle->index_xyz[j]);
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resultFrames[x].getMaterial(0).setSTFace((i * 3) + j, triangle->index_st[j]);
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resultFrames[x].getMaterial(0).setNormalFace((i * 3) + j, triangle->index_xyz[j]);
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}
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}
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}
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PRINT_LOG("MD2 file loaded!");
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delete[] finalPath;
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o_framesCount = framesCount;
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for (u32 i = 0; i < framesCount; i++)
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resultFrames[i].calculateBoundingBoxes();
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return resultFrames;
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}
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