32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [Tutorials] 5
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- [Tutorials] 6
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- [Tutorials] 7
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- [Tutorials] 8
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- [Tutorials] 9.
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- [Renderer] Check ee clipping on de_dust2, add decimate to de_dust2?
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- [General] Check all left TODOs -> Github issues
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- [General] Readme Credits: clipping, obj loader
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- [Video] How to setup environment
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- [Video] How to work with Tyra
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- [Video] How to create own game
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- [Video] How to cook assets (audio, textures, obj)
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- [Video] Tutorial videos
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- [Video] How to run game from USB
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------------ Github issues for Tyra v2 ------------
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- [Demo] BBox constructors
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- [General] Add cpp lint checker in GitHub / static code analysis
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- [General] Smart pointers and std::array instead of raw pointers
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- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
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- [renderer] fog
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- [General] CI in Github via docker image
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- [MD2] Refactor
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- [2D] Add zbuffer support (z-index)
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- [3DUtility] Add zbuffer support (z-index)
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- [2D] Fixed font support
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- [File] Async file loading
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- [tyrdat] Custom 3D data file with precalculated bboxes with support of async loading
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- [Renderer] Interlacing, and then 640x448 resolution
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