Files
tyra-linux/src/samples/floors/camera.cpp
T
2020-12-24 10:34:56 +01:00

68 lines
1.7 KiB
C++

/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "camera.hpp"
#include <utils/debug.hpp>
#include <fastmath.h>
const float CAMERA_Y = 30.0F;
// ----
// Constructors/Destructors
// ----
Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position)
{
PRINT_LOG("Initializing camera");
verticalLevel = 80.0F;
PRINT_LOG("Camera initialized!");
}
Camera::~Camera() {}
// ----
// Methods
// ----
void Camera::update(Pad &t_pad, Mesh &t_mesh)
{
rotate(t_pad);
followBy(t_mesh);
lookAt(t_mesh.position);
}
/** Set camera rotation by pad right joy and update unit circle
* https://en.wikipedia.org/wiki/Unit_circle
* https://www.desmos.com/calculator/3e7iypw4ow
*/
void Camera::rotate(Pad &t_pad)
{
if (t_pad.rJoyH <= 100)
horizontalLevel -= 0.08;
else if (t_pad.rJoyH >= 200)
horizontalLevel += 0.08;
if (t_pad.rJoyV <= 50 && verticalLevel > 25.0F)
verticalLevel -= 0.9F;
else if (t_pad.rJoyV >= 200 && verticalLevel < 80.0F)
verticalLevel += 0.9F;
unitCirclePosition.x = (sin(horizontalLevel) * verticalLevel);
unitCirclePosition.y = CAMERA_Y;
unitCirclePosition.z = (cos(horizontalLevel) * verticalLevel);
}
/** Rotate camera around 3D object */
void Camera::followBy(Mesh &t_mesh)
{
position.x = unitCirclePosition.x + t_mesh.position.x;
position.y = unitCirclePosition.y + t_mesh.position.y;
position.z = unitCirclePosition.z + t_mesh.position.z;
}