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tyra-linux/src/engine/include/models/sprite.hpp
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2020-12-01 17:26:10 +01:00

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1.4 KiB
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_SPRITE_
#define _TYRA_SPRITE_
#include <models/math/point.hpp>
#include <draw_types.h>
#include <draw_buffers.h>
/**
* Class which have contain 2D image data.
*/
class Sprite
{
public:
Sprite();
~Sprite();
Point position, size;
float scale;
color_t color;
clutbuffer_t clut;
// ----
// Getters
// ----
/** Auto generated unique Id. */
inline const u32 &getId() const { return id; };
// ----
// Setters
// ----
// ----
// Other
// ----
/** Flip texture horizontally. */
inline void flipHorizontally(const u8 &t_set) { _flipH = t_set; };
/** Flip texture vertically. */
inline void flipVertically(const u8 &t_set) { _flipV = t_set; };
/** Check if texture is vertically flipped. */
inline const u8 &isFlippedVertically() const { return _flipV; };
/** Check if texture is horizontally flipped. */
inline const u8 &isFlippedHorizontally() const { return _flipH; };
private:
u32 id;
u8 _isSizeSet, _flipH, _flipV;
void setDefaultColor();
void setDefaultLODAndClut();
};
#endif