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tyra-linux/src/engine/include/models/obj_model.hpp
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Sandro Sobczyński 5320d7f84d draw refactoring #1
2020-10-29 17:47:28 +01:00

67 lines
1.7 KiB
C++

/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_OBJ_MODEL_
#define _TYRA_OBJ_MODEL_
#include <tamtypes.h>
#include <math3d.h>
#include "math/vector3.hpp"
#include "utils/debug.hpp"
#include "./anim_state.hpp"
#include "./mesh_material.hpp"
class Frame2
{
public:
Frame2() { printf("Frame2 constructor\n"); };
~Frame2() { printf("Frame2 destructor\n"); };
u16 number;
u32 verticesCount, coordinatesCount, normalsCount, materialsCount;
Vector3 *vertices __attribute__((aligned(16))),
*coordinates __attribute__((aligned(16))),
*normals __attribute__((aligned(16)));
MeshMaterial *materials;
};
struct Frame
{
u16 number;
u32 verticesCount, coordinatesCount, normalsCount, materialsCount;
Vector3 *vertices __attribute__((aligned(16))),
*coordinates __attribute__((aligned(16))),
*normals __attribute__((aligned(16)));
MeshMaterial *materials;
};
/** Class which have common types for all 3D objects */
class ObjModel
{
public:
/** File name without extension */
char *filename;
u16 frameCount;
Frame *frames;
AnimState animState;
ObjModel(char *t_objFile);
~ObjModel();
void animate();
u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
u32 getFacesCount();
u8 isMemoryAllocated;
private:
Vector3 calc3Vectors[3];
};
#endif