72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
/*
|
|
# ______ ____ ___
|
|
# | \/ ____| |___|
|
|
# | | | \ | |
|
|
#-----------------------------------------------------------------------
|
|
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
|
# Licenced under Apache License 2.0
|
|
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
|
*/
|
|
|
|
#include "../include/modules/light.hpp"
|
|
|
|
// ----
|
|
// Constructors/Destructors
|
|
// ----
|
|
|
|
Light::Light() {}
|
|
|
|
Light::~Light() {}
|
|
|
|
// ----
|
|
// Methods
|
|
// ----
|
|
|
|
const u8 ADDITIONAL_LIGHTS = 1; // Ambient
|
|
|
|
u16 Light::getLightsCount(u32 t_bulbsCount) { return t_bulbsCount + ADDITIONAL_LIGHTS; }
|
|
|
|
/** Calculates lighting. Used in gifSender in object 3D calculations */
|
|
void Light::calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_bulbsCount, Vector3 t_objPosition)
|
|
{
|
|
// --- Ambient light
|
|
|
|
t_lightTypes[0] = LIGHT_AMBIENT;
|
|
|
|
t_lightDirections[0][0] = 0.0F;
|
|
t_lightDirections[0][1] = 0.0F;
|
|
t_lightDirections[0][2] = 0.0F;
|
|
t_lightDirections[0][3] = 1.0F;
|
|
|
|
t_lightColors[0][0] = 0.0F;
|
|
t_lightColors[0][1] = 0.0F;
|
|
t_lightColors[0][2] = 0.0F;
|
|
t_lightColors[0][3] = 1.0F;
|
|
|
|
// ---
|
|
|
|
for (u8 i = 0; i < t_bulbsCount; i++)
|
|
{
|
|
t_lightTypes[i + 1] = LIGHT_DIRECTIONAL;
|
|
|
|
Vector3 newLight = Vector3(t_objPosition.x - t_bulbs[i].position.x,
|
|
t_objPosition.y - t_bulbs[i].position.y,
|
|
t_objPosition.z - t_bulbs[i].position.z);
|
|
|
|
newLight.normalize();
|
|
newLight = newLight *
|
|
(.1F +
|
|
(t_bulbs[i].intensity / t_bulbs[i].position.distanceTo(t_objPosition)));
|
|
|
|
t_lightDirections[i + 1][0] = newLight.x;
|
|
t_lightDirections[i + 1][1] = newLight.y;
|
|
t_lightDirections[i + 1][2] = newLight.z;
|
|
t_lightDirections[i + 1][3] = 1.0F;
|
|
|
|
t_lightColors[i + 1][0] = 0.8F;
|
|
t_lightColors[i + 1][1] = 0.8F;
|
|
t_lightColors[i + 1][2] = 0.8F;
|
|
t_lightColors[i + 1][3] = 1.0F;
|
|
}
|
|
}
|