104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*
|
|
# _____ ____ ___
|
|
# | \/ ____| |___|
|
|
# | | | \ | |
|
|
#-----------------------------------------------------------------------
|
|
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
|
# Licensed under Apache License 2.0
|
|
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
|
*/
|
|
|
|
#include <tyra>
|
|
#include "tutorial_03.hpp"
|
|
|
|
namespace Tyra {
|
|
|
|
Tutorial03::Tutorial03(Engine* t_engine) : engine(t_engine) {
|
|
/** Lets set default value, to prevent nullptr bugs */
|
|
textureAtlas = nullptr;
|
|
}
|
|
|
|
Tutorial03::~Tutorial03() {
|
|
if (textureAtlas != nullptr) {
|
|
engine->renderer.getTextureRepository().free(textureAtlas);
|
|
}
|
|
}
|
|
|
|
void Tutorial03::init() {
|
|
loadTexture();
|
|
|
|
engine->renderer.setClearScreenColor(Color(32.0F, 32.0F, 32.0F));
|
|
|
|
cameraPosition = Vec4(0.0F, 0.0F, -10.0F); // Move camera one step back
|
|
cameraLookAt.unit(); // Look at the origin - (0,0,0)
|
|
|
|
/** Every 3D pipeline, needs to set RendererCore to it */
|
|
mcpip.setRenderer(&engine->renderer.core);
|
|
|
|
blocks.push_back(getBlock(0, 1, 2.0F));
|
|
blocks.push_back(getBlock(4, 0, -2.0F));
|
|
}
|
|
|
|
void Tutorial03::loop() {
|
|
rotateBlock(blocks[0]);
|
|
rotateBlock(blocks[1]);
|
|
|
|
/** Set camera info */
|
|
engine->renderer.beginFrame(CameraInfo3D(&cameraPosition, &cameraLookAt));
|
|
{
|
|
/**
|
|
* usePipeline() uploads pipeline's VU1 programs into VU1 memory and allows
|
|
* us to use it.
|
|
*/
|
|
engine->renderer.renderer3D.usePipeline(mcpip);
|
|
{
|
|
/** Render cobblestone */
|
|
mcpip.render({&blocks[0].renderData}, textureAtlas);
|
|
|
|
/** Render block using 6 textures from atlas (top-bottom) */
|
|
mcpip.render({&blocks[1].renderData}, textureAtlas, true);
|
|
}
|
|
}
|
|
engine->renderer.endFrame();
|
|
}
|
|
|
|
void Tutorial03::loadTexture() {
|
|
auto& repo = engine->renderer.getTextureRepository();
|
|
textureAtlas = repo.add(FileUtils::fromCwd("atlas.png"));
|
|
}
|
|
|
|
TutorialBlock Tutorial03::getBlock(const u8& atlasX, const u8& atlasY,
|
|
const float& translationX) {
|
|
TutorialBlock result;
|
|
|
|
// --- Set texture atlas offset
|
|
|
|
const u8 texturesInAtlasRow = 16;
|
|
const float textureOffset = 1.0F / texturesInAtlasRow;
|
|
|
|
/**
|
|
* Offset is X/Y coordinate of left up texture corner.
|
|
* Percentage is in range of 0.0F to 1.0F.
|
|
*/
|
|
result.atlasOffset = Vec4(atlasX * textureOffset, atlasY * textureOffset);
|
|
|
|
// --- Set default color
|
|
|
|
result.color = Color(128.0F, 128.0F, 128.0F, 128.0F);
|
|
|
|
result.translation.translateX(translationX);
|
|
|
|
/** Build final matrix which will be used in renderer */
|
|
result.updateModelMatrix();
|
|
|
|
return result;
|
|
}
|
|
|
|
void Tutorial03::rotateBlock(TutorialBlock& block) {
|
|
block.rotation.rotate(Vec4(0.01F, 0.02F, 0.03F));
|
|
|
|
block.updateModelMatrix();
|
|
}
|
|
|
|
} // namespace Tyra
|