158 lines
3.7 KiB
C++
158 lines
3.7 KiB
C++
/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#ifndef _TYRA_AUDIO_
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#define _TYRA_AUDIO_
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#include "../models/audio_listener.hpp"
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#include "./file_service.hpp"
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#include <tamtypes.h>
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#include <stdio.h>
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#include <audsrv.h>
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#include <kernel.h>
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#include <vector>
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struct AudioListenerRef
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{
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AudioListener *listener;
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u32 id;
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};
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/**
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* Class responsible for audio playing.
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* There are two main features:
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* - WAV song (background music)
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* - ADPCM samples
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*/
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class Audio
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{
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public:
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/** Constructor is called by the engine. */
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Audio();
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~Audio();
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// Song
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/**
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* Load 24bit 22050Hz Stereo WAV.
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* Can be used multiple times for song switching.
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* @param t_path Example: "song.wav" or "folder/song.wav"
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*/
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void loadSong(char *t_path);
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void playSong();
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void stopSong();
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/**
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* Set song volume.
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* @param t_vol Value 0-100
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*/
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void setSongVolume(const u8 &t_vol);
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/**
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* If you want to synchronize some actions with
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* background song, add audio listener.
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* @returns Listener id.
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*/
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u32 addSongListener(AudioListener *t_listener);
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/** Remove song listener. */
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void removeSongListener(const u32 &t_id);
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const u8 &isSongPlaying() const { return songPlaying; }
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const u8 &isSongLoaded() const { return songLoaded; }
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const u8 &isSongInLoop() const { return songInLoop; }
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u32 getSongListenersCount() const { return songListeners.size(); }
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const u8 &getVolume() const { return volume; }
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/**
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* Set song loop/noloop.
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* @param t_set false - noloop, true - loop
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*/
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void setSongLoop(const u8 &t_set) { songInLoop = t_set; }
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// ADPCM
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/**
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* Load ADPCM sample. ADPCM sample is an output from
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* "adpenc" tool, shipped with PS2SDK.
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* @param t_path Example: "hit.adpcm" or "folder/jump.adpcm"
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*/
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audsrv_adpcm_t *loadADPCM(char *t_path);
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/**
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* Play ADPCM sample.
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* ADPCM sample can't be stopped.
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* @param t_adpcm ADPCM data, created by loadADPCM();
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*/
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void playADPCM(audsrv_adpcm_t *t_adpcm);
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/**
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* Play ADPCM sample.
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* ADPCM sample can't be stopped.
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* @param t_adpcm ADPCM data, created by loadADPCM();
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* @param t_ch Channel (0-23). Type -1 for use any free channel.
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*/
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void playADPCM(audsrv_adpcm_t *t_adpcm, const s8 &t_ch);
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/**
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* Set ADPCM volume.
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* @param t_vol Value 0-100
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* @param t_ch Channel (0-23)
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*/
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void setADPCMVolume(u8 t_vol, const s8 &t_ch) { audsrv_adpcm_set_volume(t_ch, t_vol); }
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// Other
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/**
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* Start audio thread.
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* Do not call this method unless you know what you do.
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* Should be called by engine.
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*/
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void startThread(FileService *t_fileService);
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private:
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u8 songLoaded, volume, realVolume, songPlaying, songInLoop, songFinished;
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u8 hack; // TODO
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std::vector<AudioListenerRef *> songListeners;
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FILE *wav;
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audsrv_fmt_t format;
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FileService *fileService;
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char wavChunk[2 * 1024] __attribute__((aligned(16)));
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s32 chunkReadStatus;
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u8 threadStack[8 * 1024] __attribute__((aligned(16)));
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u32 getThreadStackSize() { return 8 * 1024; }
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u32 getSongBufferSize() { return 4 * 1024; }
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ee_thread_t thread;
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int threadId;
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ee_sema_t sema;
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s32 fillbufferSema;
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void setSongFormat();
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void unloadSong();
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void rewindSongToStart();
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void initSema();
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void loadModules();
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void initAUDSRV();
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void threadLoop();
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static void mainThread();
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};
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#endif
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