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tyra-linux/src/engine/include/models/mesh.hpp
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2020-10-31 13:58:20 +01:00

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2.7 KiB
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_OBJECT3D_
#define _TYRA_OBJECT3D_
#include "math/vector3.hpp"
#include "math/plane.hpp"
#include "obj_model.hpp"
#include "dff_model.hpp"
#include "md2_model.hpp"
#include "./mesh_texture.hpp"
#include <tamtypes.h>
#include <draw_types.h>
#include <draw_buffers.h>
#include <draw_sampling.h>
/** Class which have common types for all 3D objects */
class Mesh
{
public:
Vector3 position, rotation;
u8 shouldBeLighted, shouldBeBackfaceCulled, shouldBeFrustumCulled;
MD2Model *md2;
ObjModel *obj;
DffModel *dff;
float scale;
color_t color;
Mesh();
~Mesh();
void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 framesAmount);
void setObj(Vector3 &t_initPos, ObjModel *t_objModel);
void loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float t_scale);
void setDff(Vector3 &t_initPos, DffModel *t_dffModel);
void loadMD2(char *t_subfolder, char *t_md2File, Vector3 &t_initPos, float t_scale);
void getMinMax(Vector3 *t_min, Vector3 *t_max);
void playAnimation(u32 t_startFrame, u32 t_endFrame);
u32 getVertexCount();
void setAnimSpeed(float t_value);
u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos);
u8 isInFrustum(Plane *t_frustumPlanes);
u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized;
clutbuffer_t clut;
lod_t lod;
u32 id;
MeshTexture *textures;
/** Array of materials. Size of getMaterialsCount() */
MeshMaterial *getMaterials() const { return obj->frames[0].getMaterials(); };
const u32 &getMaterialsCount() const { return obj->frames[0].getMaterialsCount(); };
/** Returns material, which is a mesh "subgroup". */
MeshMaterial &getMaterial(const u32 &i) const { return obj->frames[0].getMaterial(i); };
/**
* Returns material, which is a mesh "subgroup".
* NULL if not found.
*/
MeshMaterial *getMaterialById(const u32 &t_id) const { return obj->frames[0].getMaterialById(t_id); }
private:
void setupLodAndClut();
void setDefaultWrapSettings(texwrap_t &t_wrapSettings);
u32 verticesCount;
Vector3 *vertices;
void loadTextures(char *t_subfolder, char *t_extension);
void setVerticesReference(u32 t_verticesCount, Vector3 *t_verticesRef);
void createSpecIfNotCreated();
void setDefaultColor();
void getFarthestVertex(Vector3 *o_result, int t_offset);
};
#endif