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tyra-linux/src/engine/include/modules/texture_repository.hpp
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2020-10-31 13:58:20 +01:00

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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_TEXTURE_REPOSITORY_
#define _TYRA_TEXTURE_REPOSITORY_
#include <tamtypes.h>
#include <draw_buffers.h>
#include "../models/mesh.hpp"
#include "../models/mesh_frame.hpp"
#include "../loaders/bmp_loader.hpp"
/** Class responsible for intializing draw env, textures and buffers */
class TextureRepository
{
public:
TextureRepository();
~TextureRepository();
// ----
// Getters
// ----
/** Returns all repository textures. */
MeshTexture **getAll() const { return textures; }
const u32 &getTexturesCount() const { return texturesCount; };
/**
* Returns single texture.
* NULL if not found.
*/
MeshTexture *getByMesh(const u32 &t_meshId, const u32 &t_materialId)
{
for (u32 i = 0; i < texturesCount; i++)
if (textures[i]->isLinkedWith(t_meshId, t_materialId))
return textures[i];
return NULL;
}
/**
* Returns single texture.
* NULL if not found.
*/
MeshTexture *getByTextureId(const u32 &t_id) const
{
for (u32 i = 0; i < texturesCount; i++)
if (t_id == textures[i]->getId())
return textures[i];
return NULL;
}
// ----
// Setters
// ----
// ----
// Other
// ----
/** Add single unlinked texture to repository. */
MeshTexture *add(char *t_subfolder, char *t_name);
/** Add linked textures in given subpath for mesh material names. */
void addByMesh(char *t_path, Mesh &mesh);
/**
* Remove texture from repository.
* Texture is NOT destructed.
*/
void remove(u32 textureId);
private:
void increaseArray(u32 newLength);
u32 texturesCount;
MeshTexture **textures;
BmpLoader loader;
};
#endif